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authorVaxry <43317083+vaxerski@users.noreply.github.com>2025-07-31 16:23:09 +0200
committerGitHub <noreply@github.com>2025-07-31 16:23:09 +0200
commita907ecd4ff736a3a09410532b405a437eb48033c (patch)
tree6e7ed001c06f224245ecf9c5e0c8206d6acd408f /src/render/decorations/CHyprDropShadowDecoration.cpp
parent3e35797b18d35baae82657bb0438af88156e273f (diff)
opengl: improve render fn arg clarity (#11286)
Diffstat (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp')
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp
index fa77a343..d09d4a83 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.cpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.cpp
@@ -189,18 +189,19 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
// build the matte
// 10-bit formats have dogshit alpha channels, so we have to use the matte to its fullest.
// first, clear region of interest with black (fully transparent)
- g_pHyprOpenGL->renderRect(fullBox, CHyprColor(0, 0, 0, 1), 0);
+ g_pHyprOpenGL->renderRect(fullBox, CHyprColor(0, 0, 0, 1), {.round = 0});
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
drawShadowInternal(fullBox, ROUNDING * pMonitor->m_scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->m_scale, CHyprColor(1, 1, 1, PWINDOW->m_realShadowColor->value().a), a);
// render black window box ("clip")
- g_pHyprOpenGL->renderRect(windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->m_scale, ROUNDINGPOWER);
+ g_pHyprOpenGL->renderRect(windowBox, CHyprColor(0, 0, 0, 1.0),
+ {.round = (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->m_scale, .roundingPower = ROUNDINGPOWER});
alphaSwapFB.bind();
// alpha swap just has the shadow color. It will be the "texture" to render.
- g_pHyprOpenGL->renderRect(fullBox, PWINDOW->m_realShadowColor->value().stripA(), 0);
+ g_pHyprOpenGL->renderRect(fullBox, PWINDOW->m_realShadowColor->value().stripA(), {.round = 0});
LASTFB->bind();
@@ -237,7 +238,7 @@ void CHyprDropShadowDecoration::drawShadowInternal(const CBox& box, int round, f
color.a *= a;
if (*PSHADOWSHARP)
- g_pHyprOpenGL->renderRect(box, color, round, roundingPower);
+ g_pHyprOpenGL->renderRect(box, color, {.round = round, .roundingPower = roundingPower});
else
g_pHyprOpenGL->renderRoundedShadow(box, round, roundingPower, range, color, 1.F);
}