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authorTom Englund <tomenglund26@gmail.com>2024-08-26 20:24:30 +0200
committerGitHub <noreply@github.com>2024-08-26 20:24:30 +0200
commit72c7818ae66a18d126e2b4245d649fe3a93d3b8e (patch)
tree194361ee0d4f92eea809b7904d39f02793c55e13 /src/render/Texture.cpp
parent1ea47950f4262ec1215087948c7275f8e0115af2 (diff)
misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
Diffstat (limited to 'src/render/Texture.cpp')
-rw-r--r--src/render/Texture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Texture.cpp b/src/render/Texture.cpp
index 94d00184..91e70afa 100644
--- a/src/render/Texture.cpp
+++ b/src/render/Texture.cpp
@@ -120,7 +120,7 @@ void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, cons
}
#endif
- for (auto& rect : rects) {
+ for (auto const& rect : rects) {
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1));