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authorUjinT34 <41110182+UjinT34@users.noreply.github.com>2026-03-07 00:44:10 +0300
committerGitHub <noreply@github.com>2026-03-06 21:44:10 +0000
commit4152ac76d0813d9d0f67d2f04653a13fa6e17433 (patch)
treec341f1883cf5a182d32e4ad00192ba8786a9bb75 /src/render/Texture.cpp
parenta5858018d896e0e0f0db517f893cd9a0936dd881 (diff)
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
Part 1 of the renderer refactors
Diffstat (limited to 'src/render/Texture.cpp')
-rw-r--r--src/render/Texture.cpp263
1 files changed, 11 insertions, 252 deletions
diff --git a/src/render/Texture.cpp b/src/render/Texture.cpp
index 1a35e488..28ae4b41 100644
--- a/src/render/Texture.cpp
+++ b/src/render/Texture.cpp
@@ -1,265 +1,24 @@
#include "Texture.hpp"
-#include "Renderer.hpp"
-#include "../Compositor.hpp"
-#include "../protocols/types/Buffer.hpp"
-#include "../helpers/Format.hpp"
#include <cstring>
-CTexture::CTexture() = default;
-
-CTexture::~CTexture() {
- if (!g_pCompositor || g_pCompositor->m_isShuttingDown || !g_pHyprRenderer)
- return;
-
- g_pHyprRenderer->makeEGLCurrent();
- destroyTexture();
-}
-
-CTexture::CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_, bool keepDataCopy) : m_drmFormat(drmFormat), m_keepDataCopy(keepDataCopy) {
- createFromShm(drmFormat, pixels, stride, size_);
-}
-
-CTexture::CTexture(const Aquamarine::SDMABUFAttrs& attrs, void* image) {
- createFromDma(attrs, image);
-}
-
-CTexture::CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy) : m_keepDataCopy(keepDataCopy) {
- if (!buffer)
- return;
-
- m_opaque = buffer->opaque;
-
- auto attrs = buffer->dmabuf();
-
- if (!attrs.success) {
- // attempt shm
- auto shm = buffer->shm();
-
- if (!shm.success) {
- Log::logger->log(Log::ERR, "Cannot create a texture: buffer has no dmabuf or shm");
- return;
- }
-
- auto [pixelData, fmt, bufLen] = buffer->beginDataPtr(0);
-
- m_drmFormat = fmt;
-
- createFromShm(fmt, pixelData, bufLen, shm.size);
- return;
+ITexture::ITexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy, bool opaque) :
+ m_size(size), m_opaque(opaque), m_drmFormat(drmFormat), m_keepDataCopy(keepDataCopy) {
+ if (m_keepDataCopy && stride && pixels) {
+ m_dataCopy.resize(stride * size.y);
+ memcpy(m_dataCopy.data(), pixels, stride * size.y);
}
-
- auto image = g_pHyprOpenGL->createEGLImage(buffer->dmabuf());
-
- if (!image) {
- Log::logger->log(Log::ERR, "Cannot create a texture: failed to create an EGLImage");
- return;
- }
-
- createFromDma(attrs, image);
}
-CTexture::CTexture(std::span<const float> lut3D, size_t N) : m_type(TEXTURE_3D_LUT), m_target(GL_TEXTURE_3D), m_size(lut3D.size() / 3, 1), m_isSynchronous(true) {
- allocate();
- bind();
-
- GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
- setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- setTexParameter(GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ITexture::ITexture(std::span<const float> lut3D, size_t N) : m_type(TEXTURE_3D_LUT), m_size(lut3D.size() / 3, 1), m_isSynchronous(true) {}
- // Expand RGB->RGBA on upload (alpha=1)
- std::vector<float> rgba;
- rgba.resize(N * N * N * 4);
- for (size_t i = 0, j = 0; i < N * N * N; ++i, j += 3) {
- rgba[i * 4 + 0] = lut3D[j + 0];
- rgba[i * 4 + 1] = lut3D[j + 1];
- rgba[i * 4 + 2] = lut3D[j + 2];
- rgba[i * 4 + 3] = 1.F;
- }
-
- GLCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA16F, N, N, N, 0, GL_RGBA, GL_FLOAT, rgba.data()));
-
- unbind();
+bool ITexture::ok() {
+ return false;
}
-void CTexture::createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_) {
- g_pHyprRenderer->makeEGLCurrent();
-
- const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat);
- ASSERT(format);
-
- m_type = format->withAlpha ? TEXTURE_RGBA : TEXTURE_RGBX;
- m_size = size_;
- m_isSynchronous = true;
- m_target = GL_TEXTURE_2D;
- allocate();
- bind();
- setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- if (format->swizzle.has_value())
- swizzle(format->swizzle.value());
-
- bool alignmentChanged = false;
- if (format->bytesPerBlock != 4) {
- const GLint alignment = (stride % 4 == 0) ? 4 : 1;
- GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, alignment));
- alignmentChanged = true;
- }
-
- GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
- GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, size_.x, size_.y, 0, format->glFormat, format->glType, pixels));
- GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
- if (alignmentChanged)
- GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 4));
-
- unbind();
-
- if (m_keepDataCopy) {
- m_dataCopy.resize(stride * size_.y);
- memcpy(m_dataCopy.data(), pixels, stride * size_.y);
- }
-}
-
-void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image) {
- if (!g_pHyprOpenGL->m_proc.glEGLImageTargetTexture2DOES) {
- Log::logger->log(Log::ERR, "Cannot create a dmabuf texture: no glEGLImageTargetTexture2DOES");
- return;
- }
-
- m_opaque = NFormatUtils::isFormatOpaque(attrs.format);
-
- // #TODO external only formats should be external aswell.
- // also needs a seperate color shader.
- /*if (NFormatUtils::isFormatYUV(attrs.format)) {
- m_target = GL_TEXTURE_EXTERNAL_OES;
- m_type = TEXTURE_EXTERNAL;
- } else {*/
- m_target = GL_TEXTURE_2D;
- m_type = NFormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA;
- //}
-
- m_size = attrs.size;
- allocate();
- m_eglImage = image;
-
- bind();
- setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- GLCALL(g_pHyprOpenGL->m_proc.glEGLImageTargetTexture2DOES(m_target, image));
- unbind();
+bool ITexture::isDMA() {
+ return false;
}
-void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) {
- if (damage.empty())
- return;
-
- g_pHyprRenderer->makeEGLCurrent();
-
- const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat);
- ASSERT(format);
-
- bind();
-
- if (format->swizzle.has_value())
- swizzle(format->swizzle.value());
-
- bool alignmentChanged = false;
- if (format->bytesPerBlock != 4) {
- const GLint alignment = (stride % 4 == 0) ? 4 : 1;
- GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, alignment));
- alignmentChanged = true;
- }
-
- GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
-
- damage.copy().intersect(CBox{{}, m_size}).forEachRect([&format, &pixels](const auto& rect) {
- GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1));
- GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1));
-
- int width = rect.x2 - rect.x1;
- int height = rect.y2 - rect.y1;
- GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height, format->glFormat, format->glType, pixels));
- });
-
- if (alignmentChanged)
- GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 4));
-
- GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
- GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
- GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
-
- unbind();
-
- if (m_keepDataCopy) {
- m_dataCopy.resize(stride * m_size.y);
- memcpy(m_dataCopy.data(), pixels, stride * m_size.y);
- }
-}
-
-void CTexture::destroyTexture() {
- if (m_texID) {
- GLCALL(glDeleteTextures(1, &m_texID));
- m_texID = 0;
- }
-
- if (m_eglImage)
- g_pHyprOpenGL->m_proc.eglDestroyImageKHR(g_pHyprOpenGL->m_eglDisplay, m_eglImage);
- m_eglImage = nullptr;
- m_cachedStates.fill(std::nullopt);
-}
-
-void CTexture::allocate() {
- if (!m_texID)
- GLCALL(glGenTextures(1, &m_texID));
-}
-
-const std::vector<uint8_t>& CTexture::dataCopy() {
+const std::vector<uint8_t>& ITexture::dataCopy() {
return m_dataCopy;
}
-
-void CTexture::bind() {
- GLCALL(glBindTexture(m_target, m_texID));
-}
-
-void CTexture::unbind() {
- GLCALL(glBindTexture(m_target, 0));
-}
-
-constexpr std::optional<size_t> CTexture::getCacheStateIndex(GLenum pname) {
- switch (pname) {
- case GL_TEXTURE_WRAP_S: return TEXTURE_PAR_WRAP_S;
- case GL_TEXTURE_WRAP_T: return TEXTURE_PAR_WRAP_T;
- case GL_TEXTURE_MAG_FILTER: return TEXTURE_PAR_MAG_FILTER;
- case GL_TEXTURE_MIN_FILTER: return TEXTURE_PAR_MIN_FILTER;
- case GL_TEXTURE_SWIZZLE_R: return TEXTURE_PAR_SWIZZLE_R;
- case GL_TEXTURE_SWIZZLE_B: return TEXTURE_PAR_SWIZZLE_B;
- default: return std::nullopt;
- }
-}
-
-void CTexture::setTexParameter(GLenum pname, GLint param) {
- const auto cacheIndex = getCacheStateIndex(pname);
-
- if (!cacheIndex) {
- GLCALL(glTexParameteri(m_target, pname, param));
- return;
- }
-
- const auto idx = cacheIndex.value();
-
- if (m_cachedStates[idx] == param)
- return;
-
- m_cachedStates[idx] = param;
- GLCALL(glTexParameteri(m_target, pname, param));
-}
-
-void CTexture::swizzle(const std::array<GLint, 4>& colors) {
- setTexParameter(GL_TEXTURE_SWIZZLE_R, colors.at(0));
- setTexParameter(GL_TEXTURE_SWIZZLE_G, colors.at(1));
- setTexParameter(GL_TEXTURE_SWIZZLE_B, colors.at(2));
- setTexParameter(GL_TEXTURE_SWIZZLE_A, colors.at(3));
-}