diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2024-12-07 18:51:18 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-07 18:51:18 +0100 |
| commit | 8bbeee11734d3ba8e2cf15d19cb3c302f8bfdbf2 (patch) | |
| tree | 5b6654818049a0743f62defc090e86d4327cccbb /src/render/Texture.cpp | |
| parent | b1e5cc66bdb20b002c93479490c3a317552210b3 (diff) | |
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.
It's not a strict requirement to be compliant, but I tuned it to be alright.
Diffstat (limited to 'src/render/Texture.cpp')
| -rw-r--r-- | src/render/Texture.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/render/Texture.cpp b/src/render/Texture.cpp index 633f0212..95efb15e 100644 --- a/src/render/Texture.cpp +++ b/src/render/Texture.cpp @@ -5,9 +5,7 @@ #include "../helpers/Format.hpp" #include <cstring> -CTexture::CTexture() { - // naffin' -} +CTexture::CTexture() = default; CTexture::~CTexture() { if (!g_pCompositor || g_pCompositor->m_bIsShuttingDown || !g_pHyprRenderer) @@ -63,7 +61,7 @@ CTexture::CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy) : m_ void CTexture::createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_) { g_pHyprRenderer->makeEGLCurrent(); - const auto format = FormatUtils::getPixelFormatFromDRM(drmFormat); + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); ASSERT(format); m_iType = format->withAlpha ? TEXTURE_RGBA : TEXTURE_RGBX; @@ -96,11 +94,11 @@ void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image) return; } - m_bOpaque = FormatUtils::isFormatOpaque(attrs.format); + m_bOpaque = NFormatUtils::isFormatOpaque(attrs.format); m_iTarget = GL_TEXTURE_2D; m_iType = TEXTURE_RGBA; m_vSize = attrs.size; - m_iType = FormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA; + m_iType = NFormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA; allocate(); m_pEglImage = image; @@ -114,7 +112,7 @@ void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image) void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) { g_pHyprRenderer->makeEGLCurrent(); - const auto format = FormatUtils::getPixelFormatFromDRM(drmFormat); + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); ASSERT(format); glBindTexture(GL_TEXTURE_2D, m_iTexID); |
