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| author | Mozzarella32 <143010987+Mozzarella32@users.noreply.github.com> | 2025-10-20 13:22:50 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-20 12:22:50 +0100 |
| commit | 46dab01bcc47b2e29f36cd4d35d04091e4134a67 (patch) | |
| tree | 42e79bda2f53b14ce79bdd259c3e4712874abe70 /src/render/Shader.hpp | |
| parent | 474cd004df5c929fc3d7a71e46e8e9e363c21c39 (diff) | |
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
pointer_shape_previous with
pointer_switch_time to blend between shapes
pointer_size scaled size as used by the normal cursor
pointer_pressed_positions[32] with
pointer_pressed_times[32] and
pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
pointer_inactive_timeout with
pointer_last_active to smoothly fade the pointer out
pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
Diffstat (limited to 'src/render/Shader.hpp')
| -rw-r--r-- | src/render/Shader.hpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp index 780b7fa8..4f545642 100644 --- a/src/render/Shader.hpp +++ b/src/render/Shader.hpp @@ -63,6 +63,18 @@ enum eShaderUniform : uint8_t { SHADER_BRIGHTNESS, SHADER_NOISE, SHADER_POINTER, + SHADER_POINTER_SHAPE, + SHADER_POINTER_SWITCH_TIME, + SHADER_POINTER_SHAPE_PREVIOUS, + SHADER_POINTER_PRESSED_POSITIONS, + SHADER_POINTER_HIDDEN, + SHADER_POINTER_KILLING, + SHADER_POINTER_PRESSED_TIMES, + SHADER_POINTER_PRESSED_KILLED, + SHADER_POINTER_PRESSED_TOUCHED, + SHADER_POINTER_INACTIVE_TIMEOUT, + SHADER_POINTER_LAST_ACTIVE, + SHADER_POINTER_SIZE, SHADER_LAST, }; |
