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authorUjinT34 <41110182+UjinT34@users.noreply.github.com>2026-03-07 13:27:47 +0300
committerGitHub <noreply@github.com>2026-03-07 10:27:47 +0000
commit32e75e3e320fb66ab517a378df645f3d29b3a209 (patch)
tree4212f4cf197fc961161de7a9e57b85735257184a /src/render/Renderer.cpp
parent36b19075f3a644a4095352d778e6d03e103bb334 (diff)
renderer: refactor render elements (#13438)
Part 2 of renderer refactors
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp304
1 files changed, 304 insertions, 0 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 165f580a..ad4409d5 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -49,6 +49,7 @@
#include "render/Framebuffer.hpp"
#include "render/OpenGL.hpp"
#include "render/Texture.hpp"
+#include "render/decorations/CHyprDropShadowDecoration.hpp"
#include "render/gl/GLFramebuffer.hpp"
#include "render/gl/GLTexture.hpp"
#include <hyprutils/math/Mat3x3.hpp>
@@ -747,6 +748,309 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
g_pHyprOpenGL->m_renderData.currentWindow.reset();
}
+void CHyprRenderer::draw(WP<IPassElement> element, const CRegion& damage) {
+ if (!element)
+ return;
+
+ switch (element->type()) {
+ case EK_BORDER: draw(dc<CBorderPassElement*>(element.get()), damage); break;
+ case EK_CLEAR: draw(dc<CClearPassElement*>(element.get()), damage); break;
+ case EK_FRAMEBUFFER: draw(dc<CFramebufferElement*>(element.get()), damage); break;
+ case EK_PRE_BLUR: draw(dc<CPreBlurElement*>(element.get()), damage); break;
+ case EK_RECT: draw(dc<CRectPassElement*>(element.get()), damage); break;
+ case EK_HINTS: draw(dc<CRendererHintsPassElement*>(element.get()), damage); break;
+ case EK_SHADOW: draw(dc<CShadowPassElement*>(element.get()), damage); break;
+ case EK_SURFACE: draw(dc<CSurfacePassElement*>(element.get()), damage); break;
+ case EK_TEXTURE: draw(dc<CTexPassElement*>(element.get()), damage); break;
+ case EK_TEXTURE_MATTE: draw(dc<CTextureMatteElement*>(element.get()), damage); break;
+ default: Log::logger->log(Log::WARN, "Unimplimented draw for {}", element->passName());
+ }
+}
+
+void CHyprRenderer::draw(CBorderPassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ if (m_data.hasGrad2)
+ g_pHyprOpenGL->renderBorder(
+ m_data.box, m_data.grad1, m_data.grad2, m_data.lerp,
+ {.round = m_data.round, .roundingPower = m_data.roundingPower, .borderSize = m_data.borderSize, .a = m_data.a, .outerRound = m_data.outerRound});
+ else
+ g_pHyprOpenGL->renderBorder(
+ m_data.box, m_data.grad1,
+ {.round = m_data.round, .roundingPower = m_data.roundingPower, .borderSize = m_data.borderSize, .a = m_data.a, .outerRound = m_data.outerRound});
+}
+
+void CHyprRenderer::draw(CClearPassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ g_pHyprOpenGL->clear(m_data.color);
+};
+
+void CHyprRenderer::draw(CFramebufferElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ SP<IFramebuffer> fb = nullptr;
+
+ if (m_data.main) {
+ switch (m_data.framebufferID) {
+ case FB_MONITOR_RENDER_MAIN: fb = g_pHyprOpenGL->m_renderData.mainFB; break;
+ case FB_MONITOR_RENDER_CURRENT: fb = g_pHyprOpenGL->m_renderData.currentFB; break;
+ case FB_MONITOR_RENDER_OUT: fb = g_pHyprOpenGL->m_renderData.outFB; break;
+ }
+
+ if (!fb) {
+ Log::logger->log(Log::ERR, "BUG THIS: CFramebufferElement::draw: main but null");
+ return;
+ }
+
+ } else {
+ switch (m_data.framebufferID) {
+ case FB_MONITOR_RENDER_EXTRA_OFFLOAD: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->offloadFB; break;
+ case FB_MONITOR_RENDER_EXTRA_MIRROR: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorFB; break;
+ case FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorSwapFB; break;
+ case FB_MONITOR_RENDER_EXTRA_OFF_MAIN: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->offMainFB; break;
+ case FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->monitorMirrorFB; break;
+ case FB_MONITOR_RENDER_EXTRA_BLUR: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->blurFB; break;
+ }
+
+ if (!fb) {
+ Log::logger->log(Log::ERR, "BUG THIS: CFramebufferElement::draw: not main but null");
+ return;
+ }
+ }
+
+ fb->bind();
+};
+
+void CHyprRenderer::draw(CPreBlurElement* element, const CRegion& damage) {
+ g_pHyprOpenGL->preBlurForCurrentMonitor();
+};
+
+void CHyprRenderer::draw(CRectPassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ if (m_data.box.w <= 0 || m_data.box.h <= 0)
+ return;
+
+ if (!m_data.clipBox.empty())
+ g_pHyprOpenGL->m_renderData.clipBox = m_data.clipBox;
+
+ if (m_data.color.a == 1.F || !m_data.blur)
+ g_pHyprOpenGL->renderRect(m_data.box, m_data.color, {.damage = &damage, .round = m_data.round, .roundingPower = m_data.roundingPower});
+ else
+ g_pHyprOpenGL->renderRect(m_data.box, m_data.color,
+ {.round = m_data.round, .roundingPower = m_data.roundingPower, .blur = true, .blurA = m_data.blurA, .xray = m_data.xray});
+
+ g_pHyprOpenGL->m_renderData.clipBox = {};
+};
+
+void CHyprRenderer::draw(CRendererHintsPassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ if (m_data.renderModif.has_value())
+ g_pHyprOpenGL->m_renderData.renderModif = *m_data.renderModif;
+};
+
+void CHyprRenderer::draw(CShadowPassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ m_data.deco->render(g_pHyprOpenGL->m_renderData.pMonitor.lock(), m_data.a);
+};
+
+void CHyprRenderer::draw(CSurfacePassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+
+ g_pHyprOpenGL->m_renderData.currentWindow = m_data.pWindow;
+ g_pHyprOpenGL->m_renderData.surface = m_data.surface;
+ g_pHyprOpenGL->m_renderData.currentLS = m_data.pLS;
+ g_pHyprOpenGL->m_renderData.clipBox = m_data.clipBox;
+ g_pHyprOpenGL->m_renderData.discardMode = m_data.discardMode;
+ g_pHyprOpenGL->m_renderData.discardOpacity = m_data.discardOpacity;
+ g_pHyprOpenGL->m_renderData.useNearestNeighbor = m_data.useNearestNeighbor;
+ g_pHyprOpenGL->pushMonitorTransformEnabled(m_data.flipEndFrame);
+
+ CScopeGuard x = {[]() {
+ g_pHyprOpenGL->m_renderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
+ g_pHyprOpenGL->m_renderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
+ g_pHyprOpenGL->m_renderData.useNearestNeighbor = false;
+ g_pHyprOpenGL->m_renderData.clipBox = {};
+ g_pHyprOpenGL->m_renderData.clipRegion = {};
+ g_pHyprOpenGL->m_renderData.discardMode = 0;
+ g_pHyprOpenGL->m_renderData.discardOpacity = 0;
+ g_pHyprOpenGL->m_renderData.useNearestNeighbor = false;
+ g_pHyprOpenGL->popMonitorTransformEnabled();
+ g_pHyprOpenGL->m_renderData.currentWindow.reset();
+ g_pHyprOpenGL->m_renderData.surface.reset();
+ g_pHyprOpenGL->m_renderData.currentLS.reset();
+ }};
+
+ if (!m_data.texture)
+ return;
+
+ const auto& TEXTURE = m_data.texture;
+
+ // this is bad, probably has been logged elsewhere. Means the texture failed
+ // uploading to the GPU.
+ if (!TEXTURE->m_texID)
+ return;
+
+ const auto INTERACTIVERESIZEINPROGRESS = m_data.pWindow && g_layoutManager->dragController()->target() && g_layoutManager->dragController()->mode() == MBIND_RESIZE;
+ TRACY_GPU_ZONE("RenderSurface");
+
+ auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
+
+ const float ALPHA = m_data.alpha * m_data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier : 1.F);
+ const float OVERALL_ALPHA = PSURFACE ? PSURFACE->m_overallOpacity : 1.F;
+ const bool BLUR = m_data.blur && (!TEXTURE->m_opaque || ALPHA < 1.F || OVERALL_ALPHA < 1.F);
+
+ auto windowBox = element->getTexBox();
+
+ const auto PROJSIZEUNSCALED = windowBox.size();
+
+ windowBox.scale(m_data.pMonitor->m_scale);
+ windowBox.round();
+
+ if (windowBox.width <= 1 || windowBox.height <= 1) {
+ element->discard();
+ return;
+ }
+
+ const bool MISALIGNEDFSV1 = std::floor(m_data.pMonitor->m_scale) != m_data.pMonitor->m_scale /* Fractional */ && m_data.surface->m_current.scale == 1 /* fs protocol */ &&
+ windowBox.size() != m_data.surface->m_current.bufferSize /* misaligned */ && DELTALESSTHAN(windowBox.width, m_data.surface->m_current.bufferSize.x, 3) &&
+ DELTALESSTHAN(windowBox.height, m_data.surface->m_current.bufferSize.y, 3) /* off by one-or-two */ &&
+ (!m_data.pWindow || (!m_data.pWindow->m_realSize->isBeingAnimated() && !INTERACTIVERESIZEINPROGRESS)) /* not window or not animated/resizing */ &&
+ (!m_data.pLS || (!m_data.pLS->m_realSize->isBeingAnimated())); /* not LS or not animated */
+
+ g_pHyprRenderer->calculateUVForSurface(m_data.pWindow, m_data.surface, m_data.pMonitor->m_self.lock(), m_data.mainSurface, windowBox.size(), PROJSIZEUNSCALED, MISALIGNEDFSV1);
+
+ auto cancelRender = false;
+ g_pHyprOpenGL->m_renderData.clipRegion = element->visibleRegion(cancelRender);
+ if (cancelRender)
+ return;
+
+ // check for fractional scale surfaces misaligning the buffer size
+ // in those cases it's better to just force nearest neighbor
+ // as long as the window is not animated. During those it'd look weird.
+ // UV will fixup it as well
+ if (MISALIGNEDFSV1)
+ g_pHyprOpenGL->m_renderData.useNearestNeighbor = true;
+
+ float rounding = m_data.rounding;
+ float roundingPower = m_data.roundingPower;
+
+ rounding -= 1; // to fix a border issue
+
+ if (m_data.dontRound) {
+ rounding = 0;
+ roundingPower = 2.0f;
+ }
+
+ const bool WINDOWOPAQUE = m_data.pWindow && m_data.pWindow->wlSurface()->resource() == m_data.surface ? m_data.pWindow->opaque() : false;
+ const bool CANDISABLEBLEND = ALPHA >= 1.f && OVERALL_ALPHA >= 1.f && rounding <= 0 && WINDOWOPAQUE;
+
+ if (CANDISABLEBLEND)
+ g_pHyprOpenGL->blend(false);
+ else
+ g_pHyprOpenGL->blend(true);
+
+ // FIXME: This is wrong and will bug the blur out as shit if the first surface
+ // is a subsurface that does NOT cover the entire frame. In such cases, we probably should fall back
+ // to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
+ if (m_data.surfaceCounter == 0 && !m_data.popup) {
+ if (BLUR)
+ g_pHyprOpenGL->renderTexture(TEXTURE, windowBox,
+ {
+ .surface = m_data.surface,
+ .a = ALPHA,
+ .blur = true,
+ .blurA = m_data.fadeAlpha,
+ .overallA = OVERALL_ALPHA,
+ .round = rounding,
+ .roundingPower = roundingPower,
+ .allowCustomUV = true,
+ .blockBlurOptimization = m_data.blockBlurOptimization,
+ });
+ else
+ g_pHyprOpenGL->renderTexture(TEXTURE, windowBox,
+ {.a = ALPHA * OVERALL_ALPHA, .round = rounding, .roundingPower = roundingPower, .discardActive = false, .allowCustomUV = true});
+ } else {
+ if (BLUR && m_data.popup)
+ g_pHyprOpenGL->renderTexture(TEXTURE, windowBox,
+ {
+ .surface = m_data.surface,
+ .a = ALPHA,
+ .blur = true,
+ .blurA = m_data.fadeAlpha,
+ .overallA = OVERALL_ALPHA,
+ .round = rounding,
+ .roundingPower = roundingPower,
+ .allowCustomUV = true,
+ .blockBlurOptimization = true,
+ });
+ else
+ g_pHyprOpenGL->renderTexture(TEXTURE, windowBox,
+ {.a = ALPHA * OVERALL_ALPHA, .round = rounding, .roundingPower = roundingPower, .discardActive = false, .allowCustomUV = true});
+ }
+
+ if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)
+ m_data.surface->presentFeedback(m_data.when, m_data.pMonitor->m_self.lock());
+
+ // add async (dmabuf) buffers to usedBuffers so we can handle release later
+ // sync (shm) buffers will be released in commitState, so no need to track them here
+ if (m_data.surface->m_current.buffer && !m_data.surface->m_current.buffer->isSynchronous())
+ g_pHyprRenderer->m_usedAsyncBuffers.emplace_back(m_data.surface->m_current.buffer);
+
+ g_pHyprOpenGL->blend(true);
+};
+
+void CHyprRenderer::draw(CTexPassElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ g_pHyprOpenGL->pushMonitorTransformEnabled(m_data.flipEndFrame);
+
+ CScopeGuard x = {[&]() {
+ //
+ g_pHyprOpenGL->popMonitorTransformEnabled();
+ g_pHyprOpenGL->m_renderData.clipBox = {};
+ if (m_data.replaceProjection)
+ g_pHyprOpenGL->m_renderData.monitorProjection = g_pHyprOpenGL->m_renderData.pMonitor->m_projMatrix;
+ if (m_data.ignoreAlpha.has_value())
+ g_pHyprOpenGL->m_renderData.discardMode = 0;
+ }};
+
+ if (!m_data.clipBox.empty())
+ g_pHyprOpenGL->m_renderData.clipBox = m_data.clipBox;
+
+ if (m_data.replaceProjection)
+ g_pHyprOpenGL->m_renderData.monitorProjection = *m_data.replaceProjection;
+
+ if (m_data.ignoreAlpha.has_value()) {
+ g_pHyprOpenGL->m_renderData.discardMode = DISCARD_ALPHA;
+ g_pHyprOpenGL->m_renderData.discardOpacity = *m_data.ignoreAlpha;
+ }
+
+ if (m_data.blur) {
+ g_pHyprOpenGL->renderTexture(m_data.tex, m_data.box,
+ {
+ .a = m_data.a,
+ .blur = true,
+ .blurA = m_data.blurA,
+ .overallA = 1.F,
+ .round = m_data.round,
+ .roundingPower = m_data.roundingPower,
+ .blockBlurOptimization = m_data.blockBlurOptimization.value_or(false),
+ });
+ } else {
+ g_pHyprOpenGL->renderTexture(m_data.tex, m_data.box,
+ {.damage = m_data.damage.empty() ? &damage : &m_data.damage, .a = m_data.a, .round = m_data.round, .roundingPower = m_data.roundingPower});
+ }
+};
+
+void CHyprRenderer::draw(CTextureMatteElement* element, const CRegion& damage) {
+ const auto& m_data = element->m_data;
+ if (m_data.disableTransformAndModify) {
+ g_pHyprOpenGL->pushMonitorTransformEnabled(true);
+ g_pHyprOpenGL->setRenderModifEnabled(false);
+ g_pHyprOpenGL->renderTextureMatte(m_data.tex, m_data.box, m_data.fb);
+ g_pHyprOpenGL->setRenderModifEnabled(true);
+ g_pHyprOpenGL->popMonitorTransformEnabled();
+ } else
+ g_pHyprOpenGL->renderTextureMatte(m_data.tex, m_data.box, m_data.fb);
+};
+
SP<ITexture> CHyprRenderer::createTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy) {
if (!buffer)
return createTexture();