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authorTom Englund <tomenglund26@gmail.com>2024-04-08 16:32:31 +0200
committerGitHub <noreply@github.com>2024-04-08 15:32:31 +0100
commitdb91d949f7d1feeaae70ac4e17d3498da70fb9c5 (patch)
tree3959fa79344561a8344ba64a9cc4accff626b4d6 /src/render/Renderer.cpp
parent785d9d9521fec575447c9530f0d6c6e8e54f3825 (diff)
compositor: move wl_display_destroy_clients (#5498)
if enough clients are open when destructing the compositor destroying clients will emit a wl_surface_unmap that a WLListener catches and doing so it calls listener_unmapLayerSurface that tries to iterate over input manager that is already destroyed, move the destruction of clients above g_pInputManager.reset() and removeAllSignals() to ensure we dont segfault at exit.
Diffstat (limited to 'src/render/Renderer.cpp')
0 files changed, 0 insertions, 0 deletions