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authorxDarksome <dev@darkso.me>2022-06-24 18:58:11 +0300
committerGitHub <noreply@github.com>2022-06-24 18:58:11 +0300
commitbe460ea9547691eb136bf8b600b67b778af47e3f (patch)
treeb74869ad39dd804aec31694d4dd429822c223644 /src/render/Renderer.cpp
parent776ca3baf269059e8c13ba8b625645215e71f78c (diff)
parente7467c60f9fe9e66c74dd8dc7c752a73ed4bc4db (diff)
Merge branch 'hyprwm:main' into main
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index eb29a65d..8118af48 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -23,8 +23,12 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
- if (RDATA->surface && surface == RDATA->surface)
+ g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = false;
+
+ if (RDATA->surface && surface == RDATA->surface) {
+ g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = true;
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate);
+ }
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false);
@@ -142,6 +146,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
+ static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
+
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = std::clamp(pWindow->m_vRealSize.vec().x, (double)5, (double)1337420); // clamp the size to min 5,
@@ -149,7 +155,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
renderdata.dontRound = pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL;
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
renderdata.alpha = pWindow->m_bIsFullscreen ? g_pConfigManager->getFloat("decoration:fullscreen_opacity") : pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
- renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders;
+ renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true);
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
// apply window special data
@@ -164,8 +170,30 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
for (auto& wd : pWindow->m_dWindowDecorations)
wd->draw(pMonitor);
+ if (!pWindow->m_bIsX11) {
+
+ // To everyone who makes apps with improperly aligned surfaces,
+ // For example chromium, or GTK devs who allow shadows on windows,
+ // a sincere FUCK YOU.
+
+ wlr_box geom;
+ wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
+
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
+
+ if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
+ // No special UV mods needed
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
+ }
+ }
+
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
+
if (pWindow->m_bIsX11) {
if (pWindow->m_uSurface.xwayland->surface) {
wlr_surface_for_each_surface(pWindow->m_uSurface.xwayland->surface, renderSurface, &renderdata);