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authorVaxry <vaxry@vaxry.net>2023-12-09 18:41:32 +0000
committerVaxry <vaxry@vaxry.net>2023-12-09 18:41:32 +0000
commitaf6aae4e12b96fff701d8ae8fcb48ea8bb51009f (patch)
tree8bb1575a953aee065f7325fe529b6213ca167074 /src/render/Renderer.cpp
parent0ebbf371ffdf5c1b1bfad549e24a47b0dfee508e (diff)
renderer: don't use clipBox for pinned window occlusion during animations
ref #4094
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 0821e0f0..08765849 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -462,7 +462,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
}
// if window is floating and we have a slide animation, clip it to its full bb
- if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated()) {
+ if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned) {
CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.vec()).scale(pMonitor->scale);
g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents();
}