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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2023-08-23 12:03:23 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2023-08-23 12:03:27 +0200
commit9d094f655e7add990b0b4d46c80bb10fe9e58b9a (patch)
treea637b5e12af6d52840a24ce9e1f5ff9a1a0c7471 /src/render/Renderer.cpp
parent5e7183daf514efb493bf812c71bf6de9153f5efd (diff)
renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 2a1df02d..6a9df66e 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -54,7 +54,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
} else {
if (RDATA->blur)
- g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization);
+ g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha);
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}