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| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2023-08-23 12:03:23 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2023-08-23 12:03:27 +0200 |
| commit | 9d094f655e7add990b0b4d46c80bb10fe9e58b9a (patch) | |
| tree | a637b5e12af6d52840a24ce9e1f5ff9a1a0c7471 /src/render/Renderer.cpp | |
| parent | 5e7183daf514efb493bf812c71bf6de9153f5efd (diff) | |
renderer: track fade alpha for blur if ignore opacity is true
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051
Diffstat (limited to 'src/render/Renderer.cpp')
| -rw-r--r-- | src/render/Renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 2a1df02d..6a9df66e 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -54,7 +54,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } else { if (RDATA->blur) - g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization); + g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->blockBlurOptimization, RDATA->fadeAlpha); else g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true); } |
