diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-22 15:45:56 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-22 15:45:56 +0200 |
| commit | 770bada5d541e737ae17744f70eb019494471a29 (patch) | |
| tree | 9be90ba75ffed8b22cbe98d4db3468b93ff813df /src/render/Renderer.cpp | |
| parent | 499d2e41bfbc76525c3f03e1fb0a057b910c0c4b (diff) | |
Fixed oversized apps' incorrect layout
Diffstat (limited to 'src/render/Renderer.cpp')
| -rw-r--r-- | src/render/Renderer.cpp | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index b760dac0..8118af48 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -23,8 +23,12 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) { float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding; - if (RDATA->surface && surface == RDATA->surface) + g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = false; + + if (RDATA->surface && surface == RDATA->surface) { + g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = true; g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding, RDATA->decorate); + } else g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false); @@ -166,8 +170,30 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* for (auto& wd : pWindow->m_dWindowDecorations) wd->draw(pMonitor); + if (!pWindow->m_bIsX11) { + + // To everyone who makes apps with improperly aligned surfaces, + // For example chromium, or GTK devs who allow shadows on windows, + // a sincere FUCK YOU. + + wlr_box geom; + wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom); + + g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height); + g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height); + + if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { + // No special UV mods needed + g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); + g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); + } + } + wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata); + g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); + g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); + if (pWindow->m_bIsX11) { if (pWindow->m_uSurface.xwayland->surface) { wlr_surface_for_each_surface(pWindow->m_uSurface.xwayland->surface, renderSurface, &renderdata); |
