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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2023-02-28 21:18:09 +0000
committervaxerski <43317083+vaxerski@users.noreply.github.com>2023-02-28 21:18:13 +0000
commit72fc309fb14e0651448f35d08753dba772a5a409 (patch)
tree4b67d68504fa719d42ec55fbaa620e9b1017374d /src/render/Renderer.cpp
parent7187ea443e756899d32334cdb5e8a49fa49a3d79 (diff)
make window reserved area less stupid
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 0914eb49..07f043de 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -237,8 +237,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
- const auto RESERVED = pWindow->getFullWindowReservedArea();
- const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec()) + RESERVED.topLeft;
+ const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto* const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
@@ -252,8 +251,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
decorate = false;
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
- renderdata.w = std::max(pWindow->m_vRealSize.vec().x - RESERVED.topLeft.x - RESERVED.bottomRight.x, 5.0); // clamp the size to min 5,
- renderdata.h = std::max(pWindow->m_vRealSize.vec().y - RESERVED.topLeft.y - RESERVED.bottomRight.y, 5.0); // otherwise we'll have issues later with invalid boxes
+ renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
+ renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();