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authorVaxry <vaxry@vaxry.net>2024-07-02 18:40:21 +0200
committerVaxry <vaxry@vaxry.net>2024-07-02 18:40:27 +0200
commit6247a6b537fd1c05ecf35420529fab1adf83143e (patch)
treefbbacc3f504e6e6812df04b307e4dcb8fcd5d50a /src/render/Renderer.cpp
parent2fa57f2dc4909be697d003a22ce6870039e4db9b (diff)
renderer: don't skip back background on preBlurQueued
fixes #6332
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 3ea5197e..8d98a182 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -864,7 +864,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPAC
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = pWorkspace ? g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID) : nullptr;
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
- !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{}) {
+ !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{} || g_pHyprOpenGL->preBlurQueued()) {
if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender)
setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);