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authormatjam <chrome@stupendous.net>2026-03-09 15:05:58 -0700
committerVaxry <43317083+vaxerski@users.noreply.github.com>2026-03-10 10:06:24 +0000
commit53899907245dad27e8b78b3c35a62fb1669e6096 (patch)
tree8a7f1da88d0e5ed6e7b7fc78a9796ad5582aed8e /src/render/Renderer.cpp
parent318673e7646796d55426c90b206abbd9d8253bf3 (diff)
renderer: fix crash on null blur framebuffer during monitor disconnect
Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation.
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 9872b83e..bf3740da 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1069,7 +1069,7 @@ void IHyprRenderer::drawTex(CTexPassElement* element, const CRegion& damage) {
element->m_data.blurredBG = blurMainFramebuffer(element->m_data.a, &inverseOpaque);
m_renderData.currentFB->bind();
} else
- element->m_data.blurredBG = m_renderData.pMonitor->m_blurFB->getTexture();
+ element->m_data.blurredBG = m_renderData.pMonitor->m_blurFB ? m_renderData.pMonitor->m_blurFB->getTexture() : nullptr;
draw(element, damage);
} else
@@ -1667,6 +1667,8 @@ SP<ITexture> IHyprRenderer::loadAsset(const std::string& filename) {
}
SP<ITexture> IHyprRenderer::getBlurTexture(PHLMONITORREF pMonitor) {
+ if (!pMonitor->m_blurFB)
+ return nullptr;
return pMonitor->m_blurFB->getTexture();
}
@@ -2155,6 +2157,8 @@ void IHyprRenderer::preBlurForCurrentMonitor(CRegion* fakeDamage) {
const auto blurredTex = blurMainFramebuffer(1, fakeDamage);
// render onto blurFB
+ if (!m_renderData.pMonitor->m_blurFB)
+ return;
m_renderData.pMonitor->m_blurFB->alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y, m_renderData.pMonitor->m_output->state->state().drmFormat);
m_renderData.pMonitor->m_blurFB->bind();