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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-03-20 14:52:23 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-03-20 14:52:23 +0100
commit45addfb31d02dac2ac7651410178e7a0cfde00f4 (patch)
tree588298df01248f6a2f558aedce8fb42ddb53a468 /src/render/Renderer.cpp
parente7abda1b2bae15e02242e90d57efced1437fabff (diff)
arrange properly layers with no anchors
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 2f772e71..74ebb122 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -189,6 +189,14 @@ void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list<SLayer
layerBox.height -= STATE->margin.top + STATE->margin.bottom;
}
+ if (!(STATE->anchor & (ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))) {
+ // no anchors. center
+ layerBox.x = pMonitor->vecPosition.x + (pMonitor->vecSize.x - layerBox.width) / 2.f;
+ layerBox.y = pMonitor->vecPosition.y + (pMonitor->vecSize.y - layerBox.height) / 2.f;
+
+ // TODO: maybe allow the app to choose for itself its x and y?
+ }
+
ls->geometry = layerBox;
wlr_layer_surface_v1_configure(ls->layerSurface, layerBox.width, layerBox.height);