diff options
| author | vaxerski <vaxry@vaxry.net> | 2023-01-29 15:58:36 +0000 |
|---|---|---|
| committer | vaxerski <vaxry@vaxry.net> | 2023-01-29 15:58:36 +0000 |
| commit | ef12120270c6a16a7680a20ded3899140eee48d0 (patch) | |
| tree | 138e32f95c6ace78bca6929228707f4ad214f1d6 /src/render/Renderer.cpp | |
| parent | 3d83a0bc5f537b8909da1df1f0ec67809067959b (diff) | |
fixup LS scaling impl
Diffstat (limited to 'src/render/Renderer.cpp')
| -rw-r--r-- | src/render/Renderer.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 2ca725bc..f7a15f52 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -356,8 +356,8 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times renderdata.blur = pLayer->forceBlur; renderdata.surface = pLayer->layerSurface->surface; renderdata.decorate = false; - renderdata.w = pLayer->layerSurface->surface->current.width; - renderdata.h = pLayer->layerSurface->surface->current.height; + renderdata.w = pLayer->geometry.width; + renderdata.h = pLayer->geometry.height; renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata); @@ -550,7 +550,7 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac Vector2D bufferSize = Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height); - // calculate UV for the basic src_box. Assume dest == size. TODO: don't. + // calculate UV for the basic src_box. Assume dest == size. Scale to dest later uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y); uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y); @@ -560,6 +560,14 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac } } + const auto DESTVP = Vector2D{pSurface->current.viewport.dst_width, pSurface->current.viewport.dst_height}; + + if (DESTVP != Vector2D{} && !pWindow /* Layersurface. TODO: is this correct? */) { + const auto DESTSCALE = DESTVP / Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height); + uvTL = uvTL * DESTSCALE; + uvBR = uvBR * DESTSCALE; + } + g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL; g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR; |
