diff options
| author | levnikmyskin <ale.sleeper@gmail.com> | 2023-05-01 23:28:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-01 22:28:27 +0100 |
| commit | c949173bc9c9f9e8276cba098cb82ed51ad4965b (patch) | |
| tree | d66c874c988a1229d237fb1818957c0d68a81ab4 /src/render/Renderer.cpp | |
| parent | 250d5cf78c191c51c327f6df219fba4ac3ed1a85 (diff) | |
Added some workspace-specific rules (#1986)
* added some workspace-specific rules
* added some worskpace-specific rules, with windowrule like syntax
* monitor is not mandatory anymore
* pointers to config are now static
* fixed optional WorkspaceRule fields
* Windows can now specify border size
* removed CHyprOpenGLImpl::renderBorder borderSize default value
* stuff
---------
Co-authored-by: Alessio Molinari <alessiomolinari@gmail.com>
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
Diffstat (limited to 'src/render/Renderer.cpp')
| -rw-r--r-- | src/render/Renderer.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 62a0ac05..8b88c997 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -248,6 +248,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec()); static auto* const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue; static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue; + static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y}; if (ignorePosition) { @@ -342,11 +343,13 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* scaleBox(&windowBox, pMonitor->scale); - g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1); + const int BORDERSIZE = pWindow->m_sSpecialRenderData.borderSize == -1 ? *PBORDERSIZE : pWindow->m_sSpecialRenderData.borderSize; + + g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, BORDERSIZE, a1); if (ANIMATED) { float a2 = renderdata.fadeAlpha * renderdata.alpha * (1.f - g_pHyprOpenGL->m_pCurrentWindow->m_fBorderFadeAnimationProgress.fl()); - g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2); + g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, BORDERSIZE, a2); } } } |
