diff options
| author | Tom Englund <tomenglund26@gmail.com> | 2025-08-24 22:32:13 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-24 22:32:13 +0200 |
| commit | b329ea8e96348c38c6c2c4ec18f74bdaeae09dcf (patch) | |
| tree | 14c13a7cc349a1857da2935c5573c1cb20b9575e /src/render/Renderer.cpp | |
| parent | ced38b1b0f46f9fbdf9d37644d27bdbd2a29af1d (diff) | |
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines
use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.
* opengl: use rendernode if available
use rendernode if available for CHyprOpenglImpl
* MesaDRM: use the m_drmRenderNodeFD if it exist
try use the rendernode we got from AQ if it exist.
* linuxdmabuf: use rendernode if available
use the rendernode if available already from AQ
* syncobj: prefer rendernode over displaynode
prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.
* syncobj: check support on both nodes always
check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.
* syncobj: remove old var in non linux if else case
remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.
* build: bump aq requirement
bump to 0.9.3 where rendernode support got added.
* flake.lock: update
* renderer: glfinish on software renderer
software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.
* flake.lock: update
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Diffstat (limited to 'src/render/Renderer.cpp')
| -rw-r--r-- | src/render/Renderer.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index beeb0f5a..cf8ed0ba 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -69,6 +69,8 @@ CHyprRenderer::CHyprRenderer() { m_nvidia = true; else if (name.contains("i915")) m_intel = true; + else if (name.contains("softpipe") || name.contains("Software Rasterizer") || name.contains("llvmpipe")) + m_software = true; Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len}); @@ -79,7 +81,7 @@ CHyprRenderer::CHyprRenderer() { } else { Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks"); - const auto DRMV = drmGetVersion(g_pCompositor->m_drmFD); + const auto DRMV = drmGetVersion(g_pCompositor->m_drm.fd); if (DRMV) { std::string name = std::string{DRMV->name, DRMV->name_len}; @@ -89,6 +91,8 @@ CHyprRenderer::CHyprRenderer() { m_nvidia = true; else if (name.contains("i915")) m_intel = true; + else if (name.contains("softpipe") || name.contains("Software Rasterizer") || name.contains("llvmpipe")) + m_software = true; Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel, std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len}); @@ -2234,8 +2238,8 @@ void CHyprRenderer::endRender(const std::function<void()>& renderingDoneCallback if (!g_pHyprOpenGL->explicitSyncSupported()) { Debug::log(TRACE, "renderer: Explicit sync unsupported, falling back to implicit in endRender"); - // nvidia doesn't have implicit sync, so we have to explicitly wait here - if (isNvidia() && *PNVIDIAANTIFLICKER) + // nvidia doesn't have implicit sync, so we have to explicitly wait here, llvmpipe and other software renderer seems to bug out aswell. + if ((isNvidia() && *PNVIDIAANTIFLICKER) || isSoftware()) glFinish(); else glFlush(); // mark an implicit sync point @@ -2295,6 +2299,10 @@ bool CHyprRenderer::isIntel() { return m_intel; } +bool CHyprRenderer::isSoftware() { + return m_software; +} + bool CHyprRenderer::isMgpu() { return m_mgpu; } |
