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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-22 17:20:58 +0000
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-22 17:20:58 +0000
commit5327565b33f96d8d7aa2762f0d09a6ac47f00333 (patch)
tree769ac42a0d7c9e0a7d6634f3d0a3b3d91170fc1d /src/render/Renderer.cpp
parent95047fb08327c5a9c38e5daa46cc3241a1b69cbe (diff)
remove resize transitions
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index d40e8b11..4ede58b4 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -228,7 +228,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto *const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
- static auto *const PTRANSITIONS = &g_pConfigManager->getConfigValuePtr("animations:use_resize_transitions")->intValue;
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
if (ignorePosition) {
@@ -295,25 +294,6 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
- if (*PTRANSITIONS && !ignorePosition /* ignorePosition probably means we are rendering the snapshot rn */) {
- const auto PFB = g_pHyprOpenGL->m_mWindowResizeFramebuffers.find(pWindow);
-
- if (PFB != g_pHyprOpenGL->m_mWindowResizeFramebuffers.end() && PFB->second.isAllocated()) {
- wlr_box box = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
-
- // adjust UV (remove when I figure out how to change the size of the fb)
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
-
- g_pHyprOpenGL->m_bEndFrame = true;
- g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
- g_pHyprOpenGL->m_bEndFrame = false;
-
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
- }
- }
-
if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;