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authorVaxry <43317083+vaxerski@users.noreply.github.com>2022-10-10 15:59:25 +0100
committerGitHub <noreply@github.com>2022-10-10 15:59:25 +0100
commitf55f56f26049ec97dab2cdbaf6445e9166c72b7d (patch)
tree4c4effecfdc5192387eb80c033e09e6f8719e171 /src/render/OpenGL.hpp
parentcb687c208c116ea870f827d8b2ee963655599f1f (diff)
parent7e781f24c5140e3554a45ff236a339647fba1c34 (diff)
Merge pull request #823 from Dickby/simplify_matrix_calculations
Simplify matrix calculations
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 33ebb964..b62732f6 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -12,11 +12,6 @@
#include "Texture.hpp"
#include "Framebuffer.hpp"
-inline const float matrixFlip180[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
-};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left