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| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2022-10-10 15:59:25 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-10 15:59:25 +0100 |
| commit | f55f56f26049ec97dab2cdbaf6445e9166c72b7d (patch) | |
| tree | 4c4effecfdc5192387eb80c033e09e6f8719e171 /src/render/OpenGL.hpp | |
| parent | cb687c208c116ea870f827d8b2ee963655599f1f (diff) | |
| parent | 7e781f24c5140e3554a45ff236a339647fba1c34 (diff) | |
Merge pull request #823 from Dickby/simplify_matrix_calculations
Simplify matrix calculations
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 33ebb964..b62732f6 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -12,11 +12,6 @@ #include "Texture.hpp" #include "Framebuffer.hpp" -inline const float matrixFlip180[] = { - 1.0f, 0.0f, 0.0f, - 0.0f, -1.0f, 0.0f, - 0.0f, 0.0f, 1.0f, -}; inline const float fullVerts[] = { 1, 0, // top right 0, 0, // top left |
