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authorVaxry <vaxry@vaxry.net>2024-04-03 21:35:16 +0100
committerVaxry <vaxry@vaxry.net>2024-04-03 21:35:16 +0100
commitd605e475118fd66e625a5a23c687cd01a34b302c (patch)
treeb178d082a46a8146909dbe21d58f583de0e513cb /src/render/OpenGL.hpp
parent10146f5ec50caeae2d835f5f6296137e2ac6f243 (diff)
renderer: block screen shader on screencopy
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 6af2a00f..08a1583d 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -112,6 +112,7 @@ struct SCurrentRenderData {
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool forceIntrospection = false; // cleaned in ::end()
+ bool blockScreenShader = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);