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| author | Vaxry <vaxry@vaxry.net> | 2024-04-03 21:35:16 +0100 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2024-04-03 21:35:16 +0100 |
| commit | d605e475118fd66e625a5a23c687cd01a34b302c (patch) | |
| tree | b178d082a46a8146909dbe21d58f583de0e513cb /src/render/OpenGL.hpp | |
| parent | 10146f5ec50caeae2d835f5f6296137e2ac6f243 (diff) | |
renderer: block screen shader on screencopy
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 6af2a00f..08a1583d 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -112,6 +112,7 @@ struct SCurrentRenderData { bool mouseZoomUseMouse = true; // true by default bool useNearestNeighbor = false; bool forceIntrospection = false; // cleaned in ::end() + bool blockScreenShader = false; Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1); Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1); |
