diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-07-04 15:58:12 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-07-04 15:58:12 +0200 |
| commit | c71b76a9e04df40f57b3d44fbcab2ed65eacb1ee (patch) | |
| tree | afac03742dccbf61d5f06ee55aa77843e13d3386 /src/render/OpenGL.hpp | |
| parent | 853a33888b85d296d00ab015d4f68431862bae82 (diff) | |
fix chromium part 1
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 292eba36..4a6f0598 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -45,7 +45,6 @@ struct SCurrentRenderData { pixman_region32_t* pDamage = nullptr; - bool renderingPrimarySurface = false; Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1); Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1); }; @@ -60,8 +59,8 @@ public: void renderRect(wlr_box*, const CColor&, int round = 0); void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0); - void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0); - void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowPrimary = false); + void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false); + void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0); void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0); void renderBorder(wlr_box*, const CColor&, int round); @@ -121,7 +120,7 @@ private: // returns the out FB, can be either Mirror or MirrorSwap CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage); - void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowPrimary = false); + void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false); }; inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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