diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-22 15:45:56 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-22 15:45:56 +0200 |
| commit | 770bada5d541e737ae17744f70eb019494471a29 (patch) | |
| tree | 9be90ba75ffed8b22cbe98d4db3468b93ff813df /src/render/OpenGL.hpp | |
| parent | 499d2e41bfbc76525c3f03e1fb0a057b910c0c4b (diff) | |
Fixed oversized apps' incorrect layout
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 76de6311..0648e73a 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -34,6 +34,10 @@ struct SCurrentRenderData { float projection[9]; pixman_region32_t* pDamage = nullptr; + + bool renderingPrimarySurface = false; + Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1); + Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1); }; struct SMonitorRenderData { @@ -55,7 +59,7 @@ public: void renderRect(wlr_box*, const CColor&, int round = 0); void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0); void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0); - void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool border = false); + void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool border = false, bool allowPrimary = false); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool border = false); void makeWindowSnapshot(CWindow*); @@ -111,7 +115,7 @@ private: // returns the out FB, can be either Mirror or MirrorSwap CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage); - void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool border = false, bool noAA = false); + void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool border = false, bool noAA = false, bool allowPrimary = false); void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0); }; |
