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| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-05-18 13:10:22 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-18 13:10:22 +0200 |
| commit | 6c437763f65489b7c720c56d2f2f69781a39e497 (patch) | |
| tree | 81d0fd4a54d5891558b62969ba3b41853dd761ff /src/render/OpenGL.hpp | |
| parent | c2922b6b0941fc5fd4e82877df179e14cc2d3f93 (diff) | |
| parent | ba573a529afdbf368aa632cf70b41c9a0595578b (diff) | |
Merge branch 'main' into scaling
Diffstat (limited to 'src/render/OpenGL.hpp')
| -rw-r--r-- | src/render/OpenGL.hpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index ca70c449..b3aa5968 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -53,11 +53,10 @@ public: void begin(SMonitor*, pixman_region32_t*, bool fake = false); void end(); - void renderRect(wlr_box*, const CColor&); + void renderRect(wlr_box*, const CColor&, int round = 0); void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0); - void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false); - void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0); - void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0); + void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool border = false); + void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool border = false); void makeWindowSnapshot(CWindow*); void makeLayerSnapshot(SLayerSurface*); @@ -77,6 +76,8 @@ public: GLint m_iCurrentOutputFb = 0; GLint m_iWLROutputFb = 0; + CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window + pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers; @@ -109,9 +110,8 @@ private: // returns the out FB, can be either Mirror or MirrorSwap CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage); - void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false); - void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0); - + void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool border = false); + void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0); }; inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
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