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authorVisual-Dawg <imchris@tuta.io>2023-11-06 20:49:03 +0200
committerGitHub <noreply@github.com>2023-11-06 18:49:03 +0000
commit29e0a7112ef5c412e4af640b9d80f80b81a26c94 (patch)
treec2f2c6ef819940d04508738d6a13b439debbe96a /src/render/OpenGL.hpp
parenta1b7a5a53d66d6289f1a3036d1aa4daa965c363c (diff)
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 7e3e4e7c..0c6ef13c 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -64,6 +64,7 @@ struct SMonitorRenderData {
CShader m_shEXT;
CShader m_shBLUR1;
CShader m_shBLUR2;
+ CShader m_shBLURPREPARE;
CShader m_shBLURFINISH;
CShader m_shSHADOW;
CShader m_shBORDER1;