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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-06-25 20:31:54 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-06-25 20:31:54 +0200
commit2955698f2833920c2356429c4cf7771ebf7e2d56 (patch)
treeb2dcbbe9530f5bcc162bc4e60432fd73509bf321 /src/render/OpenGL.hpp
parent747ff3369d6377628e3e27e3b108c8d61cbc5733 (diff)
fix fade with deco
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 5cae6486..9d6e098d 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -61,7 +61,7 @@ public:
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool border = false, bool allowPrimary = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool border = false);
- void renderRoundedShadow(wlr_box*, int round, int range);
+ void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void makeWindowSnapshot(CWindow*);
void makeLayerSnapshot(SLayerSurface*);