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authoroutfoxxed <outfoxxed@outfoxxed.me>2025-05-12 05:15:47 -0700
committerGitHub <noreply@github.com>2025-05-12 14:15:47 +0200
commitda3583fd5e86044d02af9fcfac84724e02545336 (patch)
treea147d0ed8083eadc7e0509cae18861671c3b4a47 /src/render/OpenGL.hpp
parent04124988e8b4a9cdfc5995388ebfaad0005b4b31 (diff)
opengl: publicize shader creation/usage functions (#10378)
Allows plugins to create and use shaders again
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 5d76bba8..09aff9da 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -240,6 +240,11 @@ class CHyprOpenGLImpl {
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
bool initShaders();
+
+ GLuint createProgram(const std::string&, const std::string&, bool dynamic = false, bool silent = false);
+ GLuint compileShader(const GLuint&, std::string, bool dynamic = false, bool silent = false);
+ void useProgram(GLuint prog);
+
bool m_shadersInitialized = false;
SP<SPreparedShaders> m_shaders;
@@ -321,15 +326,12 @@ class CHyprOpenGLImpl {
SP<CTexture> m_lockTtyTextTexture; // TODO: don't always load lock
void logShaderError(const GLuint&, bool program = false, bool silent = false);
- GLuint createProgram(const std::string&, const std::string&, bool dynamic = false, bool silent = false);
- GLuint compileShader(const GLuint&, std::string, bool dynamic = false, bool silent = false);
void createBGTextureForMonitor(PHLMONITOR);
void initDRMFormats();
void initEGL(bool gbm);
EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
void initAssets();
void initMissingAssetTexture();
- void useProgram(GLuint prog);
//
std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);