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authorFlafy <flafyarazi@gmail.com>2022-12-04 22:57:41 +0200
committerGitHub <noreply@github.com>2022-12-04 20:57:41 +0000
commitffc580dda98437fa457d389f231de082df327345 (patch)
tree2dbeee8b62388b6113b0ff0205fa4369920c5186 /src/render/OpenGL.hpp
parent4557d13a323edf7b51fbdd8b8e60aef469469930 (diff)
blur xray for layers (#1158)
* feat: apply blur_xray to non window surfaces * don't blur optimize bottom and background layers
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index fabd3666..1d7e2128 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -82,7 +82,7 @@ public:
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
- void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
+ void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);