summaryrefslogtreecommitdiff
path: root/src/render/OpenGL.hpp
diff options
context:
space:
mode:
authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-05 20:49:15 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-05 20:49:15 +0200
commita49bbf450881581e27696405ebaefef63f7bde7a (patch)
tree2c5cd3ecc24b9138f5f8f087350fe9e71a6b6e90 /src/render/OpenGL.hpp
parentf8e0b0b448b8b68f65ee1c3eebdd4eb3e3382138 (diff)
fadeout done 🎉
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 43fa6c6c..7d938c15 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -5,10 +5,12 @@
#include "../helpers/Color.hpp"
#include <wlr/render/egl.h>
#include <list>
+#include <unordered_map>
#include "Shaders.hpp"
#include "Shader.hpp"
#include "Texture.hpp"
+#include "Framebuffer.hpp"
inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
@@ -40,11 +42,18 @@ public:
void renderTexture(const CTexture&, float matrix[9], float a, int round = 0);
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
+ void makeWindowSnapshot(CWindow*);
+ void renderSnapshot(CWindow**);
+
void clear(const CColor&);
void scissor(const wlr_box*);
SCurrentRenderData m_RenderData;
+ GLint m_iCurrentOutputFb = 0;
+
+ std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
+
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;