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authorVaxry <43317083+vaxerski@users.noreply.github.com>2023-11-04 17:03:05 +0000
committerGitHub <noreply@github.com>2023-11-04 17:03:05 +0000
commit55b4f84fea33adee3ec4b0a69c2bca6e7a1f5754 (patch)
treebe7db4f841b4ac049527daae01e683701bf92b92 /src/render/OpenGL.hpp
parent73e78f05ad5cafa20ac5bf177c94ac9ecca37097 (diff)
Internal: Hyprland box implementation (#3755)
* box impl * remove unused operators * missed applyfromwlr
Diffstat (limited to 'src/render/OpenGL.hpp')
-rw-r--r--src/render/OpenGL.hpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index ab3eb7cf..93dccbf4 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -52,7 +52,7 @@ struct SMonitorRenderData {
bool blurFBDirty = true;
bool blurFBShouldRender = false;
- wlr_box backgroundTexBox;
+ CBox backgroundTexBox;
// Shaders
bool m_bShadersInitialized = false;
@@ -89,7 +89,7 @@ struct SCurrentRenderData {
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
- wlr_box clipBox = {};
+ CBox clipBox = {};
uint32_t discardMode = DISCARD_OPAQUE;
float discardOpacity = 0.f;
@@ -105,14 +105,14 @@ class CHyprOpenGLImpl {
void end();
void bindWlrOutputFb();
- void renderRect(wlr_box*, const CColor&, int round = 0);
- void renderRectWithBlur(wlr_box*, const CColor&, int round = 0, float blurA = 1.f);
- void renderRectWithDamage(wlr_box*, const CColor&, CRegion* damage, int round = 0);
- void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
- void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
- void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
- void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0, CFramebuffer* matte = nullptr);
- void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
+ void renderRect(CBox*, const CColor&, int round = 0);
+ void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f);
+ void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0);
+ void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false);
+ void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
+ void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
+ void renderRoundedShadow(CBox*, int round, int range, float a = 1.0, CFramebuffer* matte = nullptr);
+ void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
@@ -128,7 +128,7 @@ class CHyprOpenGLImpl {
void clear(const CColor&);
void clearWithTex();
- void scissor(const wlr_box*, bool transform = true);
+ void scissor(const CBox*, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
@@ -187,9 +187,9 @@ class CHyprOpenGLImpl {
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
- void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
+ void renderTextureInternalWithDamage(const CTexture&, CBox* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
bool allowCustomUV = false, bool allowDim = false);
- void renderTexturePrimitive(const CTexture& tex, wlr_box* pBox);
+ void renderTexturePrimitive(const CTexture& tex, CBox* pBox);
void renderSplash(cairo_t* const, cairo_surface_t* const, double);
void preBlurForCurrentMonitor();