diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2023-03-30 21:08:20 +0100 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2023-03-30 21:08:20 +0100 |
| commit | 614ea53ad73ad7fc87e9d3f9bb39235d7eaeca7e (patch) | |
| tree | fb8b9c4f363b7df489764f75db155c2dd90570ab /src/render/OpenGL.cpp | |
| parent | b88de63abb41bfb8c07638e6277982503638c29d (diff) | |
Renderer: fix dim easing
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 10ab3687..8b5fb2ef 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -573,7 +573,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b glUniform1f(shader->radius, round); glUniform1i(shader->primitiveMultisample, (int)(*PMULTISAMPLEEDGES == 1 && round != 0 && !noAA)); - if (allowDim && m_pCurrentWindow && *PDIMINACTIVE && m_pCurrentWindow != g_pCompositor->m_pLastWindow) { + if (allowDim && m_pCurrentWindow && *PDIMINACTIVE) { glUniform1i(shader->applyTint, 1); const auto DIM = m_pCurrentWindow->m_fDimPercent.fl(); glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM); |
