diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-04-04 21:45:35 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-04-04 21:45:35 +0200 |
| commit | 334f5a59b07c890418ec28630e428e1e02e5f51e (patch) | |
| tree | e7ccaca44c7a2e9fe14ba7951b8c971e78a150eb /src/render/OpenGL.cpp | |
| parent | 374491ee63807147a8333ee415428303f99aa466 (diff) | |
added broken rect renderer
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 56 |
1 files changed, 45 insertions, 11 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index e4f07512..f7c7fa13 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -21,34 +21,34 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() { // Init shaders GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC); - m_qShaderQuad.program = prog; - m_qShaderQuad.proj = glGetUniformLocation(prog, "proj"); - m_qShaderQuad.color = glGetUniformLocation(prog, "color"); - m_qShaderQuad.posAttrib = glGetUniformLocation(prog, "pos"); + m_shQUAD.program = prog; + m_shQUAD.proj = glGetUniformLocation(prog, "proj"); + m_shQUAD.color = glGetUniformLocation(prog, "color"); + m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos"); prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA); m_shRGBA.program = prog; m_shRGBA.proj = glGetUniformLocation(prog, "proj"); m_shRGBA.tex = glGetUniformLocation(prog, "tex"); m_shRGBA.alpha = glGetUniformLocation(prog, "alpha"); - m_shRGBA.texAttrib = glGetUniformLocation(prog, "texcoord"); - m_shRGBA.posAttrib = glGetUniformLocation(prog, "pos"); + m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos"); prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX); m_shRGBX.program = prog; m_shRGBX.tex = glGetUniformLocation(prog, "tex"); m_shRGBX.proj = glGetUniformLocation(prog, "proj"); m_shRGBX.alpha = glGetUniformLocation(prog, "alpha"); - m_shRGBX.texAttrib = glGetUniformLocation(prog, "texcoord"); - m_shRGBX.posAttrib = glGetUniformLocation(prog, "pos"); + m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos"); prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT); m_shEXT.program = prog; m_shEXT.tex = glGetUniformLocation(prog, "tex"); m_shEXT.proj = glGetUniformLocation(prog, "proj"); m_shEXT.alpha = glGetUniformLocation(prog, "alpha"); - m_shEXT.posAttrib = glGetUniformLocation(prog, "pos"); - m_shEXT.texAttrib = glGetUniformLocation(prog, "texcoord"); + m_shEXT.posAttrib = glGetAttribLocation(prog, "pos"); + m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord"); Debug::log(LOG, "Shaders initialized successfully."); @@ -103,7 +103,7 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) { glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y); - wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); + wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } @@ -120,6 +120,8 @@ void CHyprOpenGLImpl::clear(const CColor& color) { } void CHyprOpenGLImpl::scissor(const wlr_box* pBox) { + RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!"); + if (!pBox) { glDisable(GL_SCISSOR_TEST); return; @@ -127,4 +129,36 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) { glScissor(pBox->x, pBox->y, pBox->width, pBox->height); glEnable(GL_SCISSOR_TEST); +} + +void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) { + RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!"); + RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!"); + + float matrix[9]; + wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.projection); // TODO: write own, don't use WLR here + + float glMatrix[9]; + wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); + wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix); + + wlr_matrix_transpose(glMatrix, glMatrix); + + if (col.a == 255.f) + glDisable(GL_BLEND); + else + glEnable(GL_BLEND); + + glUseProgram(m_shQUAD.program); + + glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix); + glUniform4f(m_shQUAD.color, 0.1f, 0.1f, 0.1f, 1.f); + + glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); + + glEnableVertexAttribArray(m_shQUAD.posAttrib); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + glDisableVertexAttribArray(m_shQUAD.posAttrib); }
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