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authorWilliam Wernert <william.wernert@gmail.com>2026-01-21 10:54:02 -0500
committerGitHub <noreply@github.com>2026-01-21 15:54:02 +0000
commitf9fb24577a0891bc4a8e9591c63ace789fd466a1 (patch)
tree20b4a8b78478dfedb524e21337482f334e63b9d2 /src/render/OpenGL.cpp
parent55f40ecc9572b55319f5af3ad947476b4fe9ce2f (diff)
animation: reset tick state on session activation (#13024)
After suspend/wake, the animation tick timer state (m_lastTickValid, m_tickScheduled) could be stale, causing framerate drops when blur is enabled. This was introduced in 2b0fd417 which changed the animation tick timing mechanism. Reset the tick state when the session becomes active to ensure a clean state for the animation system.
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