diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-05-09 21:37:41 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-05-09 21:37:41 +0200 |
| commit | ef21baaf887c2f84140bc988eda49e5e052758e6 (patch) | |
| tree | 22f1ec44e9c940df818bae88c48303cd50bbd454 /src/render/OpenGL.cpp | |
| parent | d70de566c46cca773baf1fc45e487f772863eed6 (diff) | |
Optimize blur massively and some fixes
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 793d373a..d9b9bfcd 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -355,7 +355,7 @@ void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox, // but it works... well, I guess? // // Dual (or more) kawase blur -CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox) { +CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* originalDamage) { glDisable(GL_BLEND); glDisable(GL_STENCIL_TEST); @@ -375,6 +375,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size"); const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes"); + // prep damage + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_copy(&damage, originalDamage); + wlr_region_expand(&damage, &damage, BLURPASSES * BLURSIZE * 2); + // helper const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB; const auto PMIRRORSWAPFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorSwapFB; @@ -437,23 +443,24 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p // damage region will be scaled, make a temp pixman_region32_t tempDamage; pixman_region32_init(&tempDamage); - wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET + wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET drawPass(&m_shBLUR1, &tempDamage); // and draw for (int i = 1; i < BLURPASSES; ++i) { - wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / (1 << (i + 1))); + wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1))); drawPass(&m_shBLUR1, &tempDamage); // down } for (int i = BLURPASSES - 1; i >= 0; --i) { - wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / (1 << i)); // when upsampling we make the region twice as big + wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big drawPass(&m_shBLUR2, &tempDamage); // up } // finish pixman_region32_fini(&tempDamage); + pixman_region32_fini(&damage); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); @@ -463,7 +470,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p return currentRenderToFB; } -void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) { +void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round) { RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!"); if (g_pConfigManager->getInt("decoration:blur") == 0) { @@ -476,11 +483,19 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, pixman_region32_init(&damage); pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box + // amazing hack: the surface has an opaque region! + pixman_region32_t inverseOpaque; + pixman_region32_init(&inverseOpaque); + pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; + pixman_region32_inverse(&inverseOpaque, &pSurface->current.opaque, &monbox); + pixman_region32_intersect(&damage, &damage, &inverseOpaque); + pixman_region32_fini(&inverseOpaque); + if (!pixman_region32_not_empty(&damage)) return; // if its empty, reject. // blur the main FB, it will be rendered onto the mirror - const auto POUTFB = blurMainFramebufferWithDamage(a, pBox); + const auto POUTFB = blurMainFramebufferWithDamage(a, pBox, &damage); // bind primary m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.bind(); |
