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authorUjinT34 <41110182+UjinT34@users.noreply.github.com>2025-06-15 13:15:18 +0300
committerGitHub <noreply@github.com>2025-06-15 12:15:18 +0200
commitc3894d9288e99500df4fc4704bcc614ea8d520ec (patch)
tree083ac23210b978f554e3a42aa6fc618e4a861d9e /src/render/OpenGL.cpp
parent3db3baa19e55a039c1a64a29c8e9aaadea4e5f01 (diff)
config/monitor: Add monitor v2 HDR rules (#10623)
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 7ba4b6b9..659bc1da 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1436,7 +1436,7 @@ void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, const CBox& box,
static std::map<std::pair<uint32_t, uint32_t>, std::array<GLfloat, 9>> primariesConversionCache;
void CHyprOpenGLImpl::passCMUniforms(const SShader& shader, const NColorManagement::SImageDescription& imageDescription,
- const NColorManagement::SImageDescription& targetImageDescription, bool modifySDR) {
+ const NColorManagement::SImageDescription& targetImageDescription, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) {
glUniform1i(shader.sourceTF, imageDescription.transferFunction);
glUniform1i(shader.targetTF, targetImageDescription.transferFunction);
@@ -1450,8 +1450,8 @@ void CHyprOpenGLImpl::passCMUniforms(const SShader& shader, const NColorManageme
};
glUniformMatrix4x2fv(shader.targetPrimaries, 1, false, glTargetPrimaries);
- glUniform2f(shader.srcTFRange, imageDescription.getTFMinLuminance(), imageDescription.getTFMaxLuminance());
- glUniform2f(shader.dstTFRange, targetImageDescription.getTFMinLuminance(), targetImageDescription.getTFMaxLuminance());
+ glUniform2f(shader.srcTFRange, imageDescription.getTFMinLuminance(sdrMinLuminance), imageDescription.getTFMaxLuminance(sdrMaxLuminance));
+ glUniform2f(shader.dstTFRange, targetImageDescription.getTFMinLuminance(sdrMinLuminance), targetImageDescription.getTFMaxLuminance(sdrMaxLuminance));
const float maxLuminance = imageDescription.luminances.max > 0 ? imageDescription.luminances.max : imageDescription.luminances.reference;
glUniform1f(shader.maxLuminance, maxLuminance * targetImageDescription.luminances.reference / imageDescription.luminances.reference);
@@ -1480,7 +1480,7 @@ void CHyprOpenGLImpl::passCMUniforms(const SShader& shader, const NColorManageme
}
void CHyprOpenGLImpl::passCMUniforms(const SShader& shader, const SImageDescription& imageDescription) {
- passCMUniforms(shader, imageDescription, m_renderData.pMonitor->m_imageDescription, true);
+ passCMUniforms(shader, imageDescription, m_renderData.pMonitor->m_imageDescription, true, m_renderData.pMonitor->m_sdrMinLuminance, m_renderData.pMonitor->m_sdrMaxLuminance);
}
void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, const CBox& box, float alpha, const CRegion& damage, int round, float roundingPower, bool discardActive,