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authorVaxry <vaxry@vaxry.net>2024-03-18 23:51:32 +0000
committerVaxry <vaxry@vaxry.net>2024-03-18 23:51:32 +0000
commit7283dde8784ece1e5c0a47e9cbcc1696535ef098 (patch)
treeb3e66e009b305076a9c0af93b7e657bd2c80b5b2 /src/render/OpenGL.cpp
parent4ffcdc41ff8233a92f02c633475ac3472b0998df (diff)
screenShader: allow camel for screensize
ref #5059
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index c06c81dc..c1375ba5 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -559,6 +559,8 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
m_sFinalScreenShader.time = glGetUniformLocation(m_sFinalScreenShader.program, "time");
m_sFinalScreenShader.wl_output = glGetUniformLocation(m_sFinalScreenShader.program, "wl_output");
m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screen_size");
+ if (m_sFinalScreenShader.fullSize == -1)
+ m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screenSize");
if (m_sFinalScreenShader.time != -1 && *PDT != 0 && !g_pHyprRenderer->m_bCrashingInProgress) {
// The screen shader uses the "time" uniform
// Since the screen shader could change every frame, damage tracking *needs* to be disabled