summaryrefslogtreecommitdiff
path: root/src/render/OpenGL.cpp
diff options
context:
space:
mode:
authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-15 19:21:13 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-15 19:21:13 +0200
commit144185681125df1567ada00c301e9ce242909f27 (patch)
tree5ccd7baa7c05905e7fb7850a962eb045af55e6dc /src/render/OpenGL.cpp
parent19c646ab4705baaabd8101ce77b7fb5a3ebe4930 (diff)
fix blur on oversized, default to enabled
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index d60e827e..a8c669d7 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -567,7 +567,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
}
if (!pixman_region32_not_empty(&inverseOpaque)) {
- renderTexture(tex, pBox, a, round, false); // reject blurring a fully opaque window
+ renderTexture(tex, pBox, a, round, false, true); // reject blurring a fully opaque window
return;
}
@@ -590,7 +590,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- renderTexture(tex, pBox, a, round, true); // discard opaque
+ renderTexture(tex, pBox, a, round, true, true); // discard opaque
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glStencilFunc(GL_EQUAL, 1, -1);
@@ -601,7 +601,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
if (pixman_region32_not_empty(&damage)) {
// render our great blurred FB
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
- renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, true);
+ renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false);
// render the window, but clear stencil
glClearStencil(0);