diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2023-11-24 10:54:21 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-24 10:54:21 +0000 |
| commit | 2ebfd0c7456eff7e9c03d379d1dfbc611dc26672 (patch) | |
| tree | 9fa0d65224283e717ef7a06bb60870a5d319e13e /src/render/Framebuffer.cpp | |
| parent | e40e486f61f2643578b9977b86f408799dbc75fd (diff) | |
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
Diffstat (limited to 'src/render/Framebuffer.cpp')
| -rw-r--r-- | src/render/Framebuffer.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 1ebbc585..94b3f64a 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -62,6 +62,21 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { return true; } +void CFramebuffer::addStencil() { + glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_vSize.x, m_vSize.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); + + glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0); + + auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status); + + glBindTexture(GL_TEXTURE_2D, 0); + glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb); +} + void CFramebuffer::bind() { #ifndef GLES2 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb); |
