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authorvaxerski <vaxry@vaxry.net>2025-05-09 22:16:21 +0100
committervaxerski <vaxry@vaxry.net>2025-05-09 22:16:21 +0100
commit60cd5b7a48af4a23717201d70395161a3bb4ab24 (patch)
tree2f2a8313c181880408be9cb9c3cb431778ac4d2b /src/render/Framebuffer.cpp
parent25cf06f6cfe1b23b97d9beae91247413a3683803 (diff)
renderer: always render snapshots as 8bit
fixes issues with transparent windows on 10b
Diffstat (limited to 'src/render/Framebuffer.cpp')
-rw-r--r--src/render/Framebuffer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index ae2ce2a6..ab5a14a3 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -12,6 +12,11 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
uint32_t glFormat = NFormatUtils::drmFormatToGL(drmFormat);
uint32_t glType = NFormatUtils::glFormatToType(glFormat);
+ if (drmFormat != m_drmFormat || m_size != Vector2D{w, h})
+ release();
+
+ m_drmFormat = drmFormat;
+
if (!m_tex) {
m_tex = makeShared<CTexture>();
m_tex->allocate();