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authorTom Englund <tomenglund26@gmail.com>2026-01-04 11:44:19 +0100
committerGitHub <noreply@github.com>2026-01-04 11:44:19 +0100
commit0b3b012817ca381e40754cb4408e5c0cd3a2c732 (patch)
treeb8e6007a8c132c9605940929d97bc2e0291a2508 /src/render/Framebuffer.cpp
parent583c4074a5d4229f841d9e470ab427339773b592 (diff)
framebuffer: revert viewport (#12842)
to much stuff are relying on the viewport being set like this, just revert it to not regress further. this needs a overhaul.
Diffstat (limited to 'src/render/Framebuffer.cpp')
-rw-r--r--src/render/Framebuffer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index eaed88d2..005c3c0b 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -78,7 +78,7 @@ void CFramebuffer::bind() {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb);
if (g_pHyprOpenGL)
- g_pHyprOpenGL->setViewport(0, 0, m_size.x, m_size.y);
+ g_pHyprOpenGL->setViewport(0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y);
else
glViewport(0, 0, m_size.x, m_size.y);
}