diff options
| author | Tom Englund <tomenglund26@gmail.com> | 2025-11-06 14:25:49 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-06 13:25:49 +0000 |
| commit | 8e8bfbb0b146fb1f3234b2a3e3e92b63989e1993 (patch) | |
| tree | 87c63793663c6b57293a3f9ee20405090105fef7 /src/protocols/core | |
| parent | c757fd375cce299e3da922190ddf1a0622ce807c (diff) | |
protocols: add Fifo-v1 and commit-timing-v1 (#12052)
* protocols: add Fifo-v1
introduce fifo-v1
* fifo: only present locked surfaces
dont present to unlocked surfaces and commit pending states from the
fifo protocol.
* fifo: cformat
cformat
* protocols: add committiming and surface state queue
introduce CSurfaceStateQueue and commit-timing-v1
* fifo: schedule a frame if waiting on barrier
if we are waiting on a barrier the state doesnt commit until the next
refresh cycle meaning the monitor might have no pending damage and we
never get onPresented to unlock the barrier, moment 22. so schedule a
frame.
* fifo: properly check monitor intersection
check for m_enteredoutputs or monitor intersection if client hasnt bound
one yet, and dont fifo lock it until the surface is mapped.
* buffer: try to merge states before committing them
try to merge states before committing them meaning way less churn and
surface commits if a surface sends multiple small ones while we wait for
buffer readyness from either fifo locks or simply fences.
* buffer: dont commit states past the buffer
certain changes are relative to the buffer attached, cant go beyond it
and apply those onto the next buffer.
* buffer: set the lockmask directly
cant use .lock since the state hasnt been queued yet, set the lockmask
directly when exporting buffer fence.
* fifo: dont fifo lock on tearing
dont fifo lock on tearing.
* buffer: queue the state directly
queue the state directly and use the .lock function instead of directly
modify the lockMask on the state.
* buffer: revert creating texture at commit time
fifo barriers introduces such long wait that upon commit time a
race happends with current xdg configure implentation that the buffer
and image is actually destroyed when entering commitState, doing it at
buffer creation time with EGL_PRESERVED_KHR means it sticks around until
we are done. so revert 82759d4 and 32f3233 for now.
* buffer: rename enum and lockreasons
eLockReason and LOCK_REASON_NONE.
* fifo: workaround direct scanout lock
workaround cursor commits causing fifo to get forever locked, this
entire thing needs to be worked out.
Diffstat (limited to 'src/protocols/core')
| -rw-r--r-- | src/protocols/core/Compositor.cpp | 80 | ||||
| -rw-r--r-- | src/protocols/core/Compositor.hpp | 16 | ||||
| -rw-r--r-- | src/protocols/core/Shm.cpp | 4 | ||||
| -rw-r--r-- | src/protocols/core/Shm.hpp | 1 |
4 files changed, 51 insertions, 50 deletions
diff --git a/src/protocols/core/Compositor.cpp b/src/protocols/core/Compositor.cpp index 8ad2a373..06a4587f 100644 --- a/src/protocols/core/Compositor.cpp +++ b/src/protocols/core/Compositor.cpp @@ -91,10 +91,12 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re if (buf && buf->m_buffer) { m_pending.buffer = CHLBufferReference(buf->m_buffer.lock()); + m_pending.texture = buf->m_buffer->m_texture; m_pending.size = buf->m_buffer->size; m_pending.bufferSize = buf->m_buffer->size; } else { - m_pending.buffer = {}; + m_pending.buffer = {}; + m_pending.texture.reset(); m_pending.size = Vector2D{}; m_pending.bufferSize = Vector2D{}; } @@ -134,23 +136,33 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : m_resource(re commitState(m_pending); // remove any pending states. - while (!m_pendingStates.empty()) { - m_pendingStates.pop(); - } - - m_pendingWaiting = false; + m_stateQueue.clear(); m_pending.reset(); return; } - // save state while we wait for buffer to become ready to read - const auto& state = m_pendingStates.emplace(makeUnique<SSurfaceState>(m_pending)); + // save state while we wait for buffer to become ready + auto state = m_stateQueue.enqueue(makeUnique<SSurfaceState>(m_pending)); m_pending.reset(); - if (!m_pendingWaiting) { - m_pendingWaiting = true; - scheduleState(state); + // fifo and fences first + m_events.stateCommit.emit(state); + + if (state->buffer && state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success && !state->updated.bits.acquire) { + state->buffer->m_syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile(); + if (state->buffer->m_syncFd.isValid()) + m_stateQueue.lock(state, LOCK_REASON_FENCE); } + + // now for timer. + m_events.stateCommit2.emit(state); + + if (state->rejected) { + m_stateQueue.dropState(state); + return; + } + + scheduleState(state); }); m_resource->setDamage([this](CWlSurface* r, int32_t x, int32_t y, int32_t w, int32_t h) { @@ -479,43 +491,25 @@ CBox CWLSurfaceResource::extends() { } void CWLSurfaceResource::scheduleState(WP<SSurfaceState> state) { - auto whenReadable = [this, surf = m_self, state] { - if (!surf || state.expired() || m_pendingStates.empty()) + auto whenReadable = [this, surf = m_self](auto state, auto reason) { + if (!surf || !state) return; - while (!m_pendingStates.empty() && m_pendingStates.front() != state) { - commitState(*m_pendingStates.front()); - m_pendingStates.pop(); - } - - commitState(*m_pendingStates.front()); - m_pendingStates.pop(); - - // If more states are queued, schedule next state - if (!m_pendingStates.empty()) { - scheduleState(m_pendingStates.front()); - } else { - m_pendingWaiting = false; - } + m_stateQueue.unlock(state, reason); }; if (state->updated.bits.acquire) { // wait on acquire point for this surface, from explicit sync protocol - state->acquire.addWaiter(std::move(whenReadable)); + state->acquire.addWaiter([state, whenReadable]() { whenReadable(state, LOCK_REASON_FENCE); }); } else if (state->buffer && state->buffer->isSynchronous()) { // synchronous (shm) buffers can be read immediately - whenReadable(); - } else if (state->buffer && state->buffer->type() == Aquamarine::BUFFER_TYPE_DMABUF && state->buffer->dmabuf().success) { + m_stateQueue.unlock(state); + } else if (state->buffer && state->buffer->m_syncFd.isValid()) { // async buffer and is dmabuf, then we can wait on implicit fences - auto syncFd = dc<CDMABuffer*>(state->buffer.m_buffer.get())->exportSyncFile(); - - if (syncFd.isValid()) - g_pEventLoopManager->doOnReadable(std::move(syncFd), std::move(whenReadable)); - else - whenReadable(); + g_pEventLoopManager->doOnReadable(std::move(state->buffer->m_syncFd), [state, whenReadable]() { whenReadable(state, LOCK_REASON_FENCE); }); } else { // state commit without a buffer. - whenReadable(); + m_stateQueue.unlock(state); } } @@ -526,8 +520,6 @@ void CWLSurfaceResource::commitState(SSurfaceState& state) { if (m_current.buffer) { if (m_current.buffer->isSynchronous()) m_current.updateSynchronousTexture(lastTexture); - else if (!m_current.buffer->isSynchronous() && state.updated.bits.buffer) // only get a new texture when a new buffer arrived - m_current.texture = m_current.buffer->createTexture(); // if the surface is a cursor, update the shm buffer // TODO: don't update the entire texture @@ -558,6 +550,13 @@ void CWLSurfaceResource::commitState(SSurfaceState& state) { nullptr); } + if (m_current.updated.bits.damage) { + // damage is always relative to the current commit + m_current.updated.bits.damage = false; + m_current.damage.clear(); + m_current.bufferDamage.clear(); + } + // release the buffer if it's synchronous (SHM) as updateSynchronousTexture() has copied the buffer data to a GPU tex // if it doesn't have a role, we can't release it yet, in case it gets turned into a cursor. if (m_current.buffer && m_current.buffer->isSynchronous() && m_role->role() != SURFACE_ROLE_UNASSIGNED) @@ -667,7 +666,8 @@ CWLCompositorResource::CWLCompositorResource(SP<CWlCompositor> resource_) : m_re return; } - RESOURCE->m_self = RESOURCE; + RESOURCE->m_self = RESOURCE; + RESOURCE->m_stateQueue = CSurfaceStateQueue(RESOURCE); LOGM(LOG, "New wl_surface with id {} at {:x}", id, (uintptr_t)RESOURCE.get()); diff --git a/src/protocols/core/Compositor.hpp b/src/protocols/core/Compositor.hpp index dc61917d..d6cc9206 100644 --- a/src/protocols/core/Compositor.hpp +++ b/src/protocols/core/Compositor.hpp @@ -13,6 +13,7 @@ #include <cstdint> #include "../WaylandProtocol.hpp" #include "../../render/Texture.hpp" +#include "protocols/types/SurfaceStateQueue.hpp" #include "wayland.hpp" #include "../../helpers/signal/Signal.hpp" #include "../../helpers/math/Math.hpp" @@ -29,6 +30,8 @@ class CWLSurfaceResource; class CWLSubsurfaceResource; class CViewportResource; class CDRMSyncobjSurfaceResource; +class CFifoResource; +class CCommitTimerResource; class CColorManagementSurface; class CFrogColorManagementSurface; class CContentType; @@ -89,8 +92,10 @@ class CWLSurfaceResource { void resetRole(); struct { - CSignalT<> precommit; // before commit - CSignalT<> commit; // after commit + CSignalT<> precommit; // before commit + CSignalT<WP<SSurfaceState>> stateCommit; // when placing state in queue + CSignalT<WP<SSurfaceState>> stateCommit2; // when placing state in queue used for commit timing so we apply fifo/fences first. + CSignalT<> commit; // after commit CSignalT<> map; CSignalT<> unmap; CSignalT<SP<CWLSubsurfaceResource>> newSubsurface; @@ -101,8 +106,7 @@ class CWLSurfaceResource { SSurfaceState m_current; SSurfaceState m_pending; - std::queue<UP<SSurfaceState>> m_pendingStates; - bool m_pendingWaiting = false; + CSurfaceStateQueue m_stateQueue; WP<CWLSurfaceResource> m_self; WP<CWLSurface> m_hlSurface; @@ -110,7 +114,9 @@ class CWLSurfaceResource { bool m_mapped = false; std::vector<WP<CWLSubsurfaceResource>> m_subsurfaces; SP<ISurfaceRole> m_role; - WP<CDRMSyncobjSurfaceResource> m_syncobj; // may not be present + WP<CDRMSyncobjSurfaceResource> m_syncobj; // may not be present + WP<CFifoResource> m_fifo; // may not be present + WP<CCommitTimerResource> m_commitTimer; // may not be present WP<CColorManagementSurface> m_colorManagement; WP<CContentType> m_contentType; diff --git a/src/protocols/core/Shm.cpp b/src/protocols/core/Shm.cpp index 30189d8b..43c087bc 100644 --- a/src/protocols/core/Shm.cpp +++ b/src/protocols/core/Shm.cpp @@ -69,10 +69,6 @@ void CWLSHMBuffer::endDataPtr() { ; } -SP<CTexture> CWLSHMBuffer::createTexture() { - return nullptr; -} - bool CWLSHMBuffer::good() { return true; } diff --git a/src/protocols/core/Shm.hpp b/src/protocols/core/Shm.hpp index fba3de8d..37210398 100644 --- a/src/protocols/core/Shm.hpp +++ b/src/protocols/core/Shm.hpp @@ -43,7 +43,6 @@ class CWLSHMBuffer : public IHLBuffer { virtual Aquamarine::SSHMAttrs shm(); virtual std::tuple<uint8_t*, uint32_t, size_t> beginDataPtr(uint32_t flags); virtual void endDataPtr(); - virtual SP<CTexture> createTexture(); bool good(); |
