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authorTom Englund <tomenglund26@gmail.com>2025-10-25 21:36:02 +0200
committerGitHub <noreply@github.com>2025-10-25 20:36:02 +0100
commit6ea4769b39fccec22ae2acd015511a745d378840 (patch)
treea98f8f2052599d60bbe5e7e89a6698c84ad497ab /src/protocols/XDGShell.cpp
parent72cbb7906a0c65eb62b1d5ddb0769dc0391f37e6 (diff)
EGL: minor egl changes (#12132)
* opengl: use EGLint and we dont have to cast data use EGLint in the attrib array and we dont have to cast the resulting data. * opengl: add linear to correct vector drop empty check, what if we get mods that isnt linear. then it wont be added, also add it to the result vector that we actually return.
Diffstat (limited to 'src/protocols/XDGShell.cpp')
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