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| author | Tom Englund <tomenglund26@gmail.com> | 2025-10-25 21:36:02 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-25 20:36:02 +0100 |
| commit | 6ea4769b39fccec22ae2acd015511a745d378840 (patch) | |
| tree | a98f8f2052599d60bbe5e7e89a6698c84ad497ab /src/protocols/XDGShell.cpp | |
| parent | 72cbb7906a0c65eb62b1d5ddb0769dc0391f37e6 (diff) | |
EGL: minor egl changes (#12132)
* opengl: use EGLint and we dont have to cast data
use EGLint in the attrib array and we dont have to cast the resulting
data.
* opengl: add linear to correct vector
drop empty check, what if we get mods that isnt linear. then it wont be
added, also add it to the result vector that we actually return.
Diffstat (limited to 'src/protocols/XDGShell.cpp')
0 files changed, 0 insertions, 0 deletions
