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authorVaxry <vaxry@vaxry.net>2024-05-03 22:34:10 +0100
committerVaxry <vaxry@vaxry.net>2024-05-03 22:40:27 +0100
commit1237732b97fcf21a19aed16f2ef966118a3ca2aa (patch)
tree15a3a29377af7f0ce3dd428229587e476ce92db3 /src/protocols/VirtualPointer.hpp
parent1d2acbe19355c8640d54a4b6cba225c6f4370c85 (diff)
input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
Diffstat (limited to 'src/protocols/VirtualPointer.hpp')
-rw-r--r--src/protocols/VirtualPointer.hpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/protocols/VirtualPointer.hpp b/src/protocols/VirtualPointer.hpp
index 4528b491..59a7e739 100644
--- a/src/protocols/VirtualPointer.hpp
+++ b/src/protocols/VirtualPointer.hpp
@@ -8,10 +8,10 @@
#include "wlr-virtual-pointer-unstable-v1.hpp"
#include "../helpers/signal/Signal.hpp"
-class CVirtualPointer {
+class CVirtualPointerV1Resource {
public:
- CVirtualPointer(SP<CZwlrVirtualPointerV1> resource_);
- ~CVirtualPointer();
+ CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> resource_);
+ ~CVirtualPointerV1Resource();
struct {
CSignal destroy;
@@ -37,19 +37,19 @@ class CVirtualPointerProtocol : public IWaylandProtocol {
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
- CSignal newPointer; // SP<CVirtualPointer>
+ CSignal newPointer; // SP<CVirtualPointerV1Resource>
} events;
private:
void onManagerResourceDestroy(wl_resource* res);
- void destroyResource(CVirtualPointer* pointer);
+ void destroyResource(CVirtualPointerV1Resource* pointer);
void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id);
//
std::vector<UP<CZwlrVirtualPointerManagerV1>> m_vManagers;
- std::vector<SP<CVirtualPointer>> m_vPointers;
+ std::vector<SP<CVirtualPointerV1Resource>> m_vPointers;
- friend class CVirtualPointer;
+ friend class CVirtualPointerV1Resource;
};
namespace PROTO {