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| author | Vaxry <vaxry@vaxry.net> | 2024-05-03 22:34:10 +0100 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2024-05-03 22:40:27 +0100 |
| commit | 1237732b97fcf21a19aed16f2ef966118a3ca2aa (patch) | |
| tree | 15a3a29377af7f0ce3dd428229587e476ce92db3 /src/protocols/VirtualPointer.hpp | |
| parent | 1d2acbe19355c8640d54a4b6cba225c6f4370c85 (diff) | |
input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
Diffstat (limited to 'src/protocols/VirtualPointer.hpp')
| -rw-r--r-- | src/protocols/VirtualPointer.hpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/protocols/VirtualPointer.hpp b/src/protocols/VirtualPointer.hpp index 4528b491..59a7e739 100644 --- a/src/protocols/VirtualPointer.hpp +++ b/src/protocols/VirtualPointer.hpp @@ -8,10 +8,10 @@ #include "wlr-virtual-pointer-unstable-v1.hpp" #include "../helpers/signal/Signal.hpp" -class CVirtualPointer { +class CVirtualPointerV1Resource { public: - CVirtualPointer(SP<CZwlrVirtualPointerV1> resource_); - ~CVirtualPointer(); + CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> resource_); + ~CVirtualPointerV1Resource(); struct { CSignal destroy; @@ -37,19 +37,19 @@ class CVirtualPointerProtocol : public IWaylandProtocol { virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id); struct { - CSignal newPointer; // SP<CVirtualPointer> + CSignal newPointer; // SP<CVirtualPointerV1Resource> } events; private: void onManagerResourceDestroy(wl_resource* res); - void destroyResource(CVirtualPointer* pointer); + void destroyResource(CVirtualPointerV1Resource* pointer); void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id); // std::vector<UP<CZwlrVirtualPointerManagerV1>> m_vManagers; - std::vector<SP<CVirtualPointer>> m_vPointers; + std::vector<SP<CVirtualPointerV1Resource>> m_vPointers; - friend class CVirtualPointer; + friend class CVirtualPointerV1Resource; }; namespace PROTO { |
