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| author | Vaxry <vaxry@vaxry.net> | 2024-05-03 22:34:10 +0100 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2024-05-03 22:40:27 +0100 |
| commit | 1237732b97fcf21a19aed16f2ef966118a3ca2aa (patch) | |
| tree | 15a3a29377af7f0ce3dd428229587e476ce92db3 /src/protocols/VirtualKeyboard.hpp | |
| parent | 1d2acbe19355c8640d54a4b6cba225c6f4370c85 (diff) | |
input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp
Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
Diffstat (limited to 'src/protocols/VirtualKeyboard.hpp')
| -rw-r--r-- | src/protocols/VirtualKeyboard.hpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/protocols/VirtualKeyboard.hpp b/src/protocols/VirtualKeyboard.hpp index b922b0c5..5ce3d748 100644 --- a/src/protocols/VirtualKeyboard.hpp +++ b/src/protocols/VirtualKeyboard.hpp @@ -7,10 +7,10 @@ #include "virtual-keyboard-unstable-v1.hpp" #include "../helpers/signal/Signal.hpp" -class CVirtualKeyboard { +class CVirtualKeyboardV1Resource { public: - CVirtualKeyboard(SP<CZwpVirtualKeyboardV1> resource_); - ~CVirtualKeyboard(); + CVirtualKeyboardV1Resource(SP<CZwpVirtualKeyboardV1> resource_); + ~CVirtualKeyboardV1Resource(); struct { CSignal destroy; @@ -39,14 +39,14 @@ class CVirtualKeyboardProtocol : public IWaylandProtocol { private: void onManagerResourceDestroy(wl_resource* res); - void destroyResource(CVirtualKeyboard* keeb); + void destroyResource(CVirtualKeyboardV1Resource* keeb); void onCreateKeeb(CZwpVirtualKeyboardManagerV1* pMgr, wl_resource* seat, uint32_t id); // std::vector<UP<CZwpVirtualKeyboardManagerV1>> m_vManagers; - std::vector<SP<CVirtualKeyboard>> m_vKeyboards; + std::vector<SP<CVirtualKeyboardV1Resource>> m_vKeyboards; - friend class CVirtualKeyboard; + friend class CVirtualKeyboardV1Resource; }; namespace PROTO { |
