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| author | Vaxry <vaxry@vaxry.net> | 2024-06-19 16:20:06 +0200 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2024-06-19 16:20:15 +0200 |
| commit | fb15b7aa2a9bba0f0693f84d0c65d386942583f8 (patch) | |
| tree | d4403944b5d6a3e03d2262f03a7d0b3ed6ffae24 /src/protocols/Screencopy.cpp | |
| parent | 6e5804b53de753f24953d9d647940df66bc68f6d (diff) | |
core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.
Requires hyprutils>=0.1.4
Diffstat (limited to 'src/protocols/Screencopy.cpp')
| -rw-r--r-- | src/protocols/Screencopy.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/protocols/Screencopy.cpp b/src/protocols/Screencopy.cpp index 0c4eac86..8a6285a1 100644 --- a/src/protocols/Screencopy.cpp +++ b/src/protocols/Screencopy.cpp @@ -279,7 +279,7 @@ void CScreencopyProtocolManager::captureOutput(wl_client* client, wl_resource* r } int ow, oh; wlr_output_effective_resolution(PFRAME->pMonitor->output, &ow, &oh); - PFRAME->box.transform(PFRAME->pMonitor->transform, ow, oh).scale(PFRAME->pMonitor->scale).round(); + PFRAME->box.transform(wlTransformToHyprutils(PFRAME->pMonitor->transform), ow, oh).scale(PFRAME->pMonitor->scale).round(); PFRAME->shmStride = FormatUtils::minStride(PSHMINFO, PFRAME->box.w); @@ -556,9 +556,10 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) { if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer.lock(), nullptr, true)) return false; - CBox monbox = CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y} - .translate({-frame->box.x, -frame->box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh. - .transform(wlr_output_transform_invert(frame->pMonitor->output->transform), frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y); + CBox monbox = + CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y} + .translate({-frame->box.x, -frame->box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh. + .transform(wlTransformToHyprutils(wlr_output_transform_invert(frame->pMonitor->output->transform)), frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y); g_pHyprOpenGL->setMonitorTransformEnabled(true); g_pHyprOpenGL->setRenderModifEnabled(false); g_pHyprOpenGL->renderTexture(TEXTURE, &monbox, 1); |
