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authorjohannes hanika <hanatos@gmail.com>2024-11-18 15:02:34 +0100
committerGitHub <noreply@github.com>2024-11-18 14:02:34 +0000
commit6744bb57c639d5359a414eea2566328bb05c7065 (patch)
tree2e69f224c9b438a3936ff30e8f31f01dd1742412 /src/protocols/PointerConstraints.cpp
parent2259a885513e8ec793210ceb9d40ca096161849d (diff)
constraints: don't warp pointer position on release (#8491)
this was annoying for nuklear properties/ui slider elements that grab the pointer via GLFW_CURSOR_DISABLE to allow more range and finer control. upon mouse release, the pointer is reset to the middle of the window without this patch, making long mouse movements necessary to go back to the original position for readjustments. fwiw the new behaviour is consistent with x11 and weston.
Diffstat (limited to 'src/protocols/PointerConstraints.cpp')
-rw-r--r--src/protocols/PointerConstraints.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/protocols/PointerConstraints.cpp b/src/protocols/PointerConstraints.cpp
index 0f2dd991..7f08a7df 100644
--- a/src/protocols/PointerConstraints.cpp
+++ b/src/protocols/PointerConstraints.cpp
@@ -188,7 +188,7 @@ Vector2D CPointerConstraint::logicPositionHint() {
const auto SURFBOX = pHLSurface->getSurfaceBoxGlobal();
const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{};
- return hintSet ? CONSTRAINTPOS + positionHint : (locked ? CONSTRAINTPOS + SURFBOX->size() / 2.f : cursorPosOnActivate);
+ return hintSet ? CONSTRAINTPOS + positionHint : cursorPosOnActivate;
}
CPointerConstraintsProtocol::CPointerConstraintsProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {