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| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2025-07-08 12:41:10 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-08 12:41:10 +0200 |
| commit | 8f948827a69499c0b112043debad35f82a312b6b (patch) | |
| tree | 6d2c678a61db60e64c8cd1160267e2803f89066b /src/protocols/LayerShell.cpp | |
| parent | 9856563f8966856871a95f70757362f694ff22a6 (diff) | |
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary.
Enabled by default, improves FPS on underpowered devices.
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Diffstat (limited to 'src/protocols/LayerShell.cpp')
0 files changed, 0 insertions, 0 deletions
