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authorTom Englund <tomenglund26@gmail.com>2025-03-26 02:22:09 +0100
committerGitHub <noreply@github.com>2025-03-26 02:22:09 +0100
commit3fc3521a97eba0fa67da80f17ae7872b1073f08d (patch)
tree74b52fe24261ca32cbf60e8f99f5b29a312ee765 /src/managers
parent9a67354fa24b66dc35f2c702be085122d110c38a (diff)
pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove the passing it to renderTextureInternalWithDamage that implicitly converted it to bool. setting discardActive and allowCustomUV
Diffstat (limited to 'src/managers')
-rw-r--r--src/managers/PointerManager.cpp10
-rw-r--r--src/managers/PointerManager.hpp2
2 files changed, 3 insertions, 9 deletions
diff --git a/src/managers/PointerManager.cpp b/src/managers/PointerManager.cpp
index e4f24230..89be4e99 100644
--- a/src/managers/PointerManager.cpp
+++ b/src/managers/PointerManager.cpp
@@ -621,14 +621,10 @@ void CPointerManager::renderSoftwareCursorsFor(PHLMONITOR pMonitor, timespec* no
box.y = std::round(box.y);
CTexPassElement::SRenderData data;
- data.tex = texture;
- data.box = box.round();
- data.syncTimeline = currentCursorImage.waitTimeline;
- data.syncPoint = currentCursorImage.waitPoint;
- g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
+ data.tex = texture;
+ data.box = box.round();
- currentCursorImage.waitTimeline.reset();
- currentCursorImage.waitPoint = 0;
+ g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
if (currentCursorImage.surface)
currentCursorImage.surface->resource()->frame(now);
diff --git a/src/managers/PointerManager.hpp b/src/managers/PointerManager.hpp
index d00b55ba..4bdd309c 100644
--- a/src/managers/PointerManager.hpp
+++ b/src/managers/PointerManager.hpp
@@ -148,8 +148,6 @@ class CPointerManager {
CHyprSignalListener destroySurface;
CHyprSignalListener commitSurface;
- SP<CSyncTimeline> waitTimeline = nullptr;
- uint64_t waitPoint = 0;
} currentCursorImage; // TODO: support various sizes per-output so we can have pixel-perfect cursors
Vector2D pointerPos = {0, 0};