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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-23 14:16:02 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-23 14:16:02 +0200
commit0147975faf939db389bebaa95e3a12e5e5a8753f (patch)
treec6933763435812460ebdc9609ed90eae21110753 /src/managers
parentfa38dfd416b664033a96bb4af764fd54f7257d7b (diff)
New animation system
Diffstat (limited to 'src/managers')
-rw-r--r--src/managers/AnimationManager.cpp142
-rw-r--r--src/managers/AnimationManager.hpp3
-rw-r--r--src/managers/InputManager.cpp12
-rw-r--r--src/managers/KeybindManager.cpp20
-rw-r--r--src/managers/XWaylandManager.cpp4
5 files changed, 70 insertions, 111 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index f77c3d7c..d4a71f37 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -8,115 +8,71 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
- const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
- const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
- const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
- // Process speeds
- const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
- const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
- const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
-
- const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
- const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
-
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
- for (auto& w : g_pCompositor->m_lWindows) {
-
- // get the box before transforms, for damage tracking later
- wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
- bool needsDamage = false;
-
- // process fadeinout
- if (FADEENABLED) {
- const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
- w.m_bFadingOut = false;
-
- if (!deltazero(w.m_fAlpha, GOALALPHA)) {
- if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
- w.m_fAlpha = GOALALPHA;
- } else {
- if (w.m_fAlpha > GOALALPHA)
- w.m_bFadingOut = true;
- w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
- }
-
- needsDamage = true;
- }
-
- } else {
- const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
-
- if (!deltazero(GOALALPHA, w.m_fAlpha)) {
- if (w.m_bIsMapped)
- w.m_fAlpha = 255.f;
- else {
- w.m_fAlpha = 0.f;
- w.m_bFadingOut = false;
- }
-
- needsDamage = true;
- }
- }
-
- // process fadein/out for unmapped windows, but nothing else.
- // we can't use windowValidMapped because we want to animate hidden windows too.
- if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
- if (needsDamage) {
- g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
- }
-
+ for (auto& av : m_lAnimatedVariables) {
+ // first, we check if it's disabled, if so, warp
+ if (av->m_pEnabled == 0 || animationsDisabled) {
+ av->warp();
continue;
}
- // process the borders
- const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
-
- const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL;
+ // get speed
+ const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
- if (BORDERSENABLED) {
- if (!deltazero(COLOR, w.m_cRealBorderColor)) {
- if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
- w.m_cRealBorderColor = COLOR;
- } else {
- w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
+ // window stuff
+ const auto PWINDOW = (CWindow*)av->m_pWindow;
+ bool needsDamage = false;
+ wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
+
+ // TODO: curves
+
+ // parabolic with a switch unforto
+ // TODO: maybe do something cleaner
+ switch (av->m_eVarType) {
+ case AVARTYPE_FLOAT: {
+ if (!deltazero(av->m_fValue, av->m_fGoal)) {
+ if (deltaSmallToFlip(av->m_fValue, av->m_fGoal)) {
+ av->warp();
+ } else {
+ av->m_fValue = parabolic(av->m_fValue, av->m_fGoal, SPEED);
+ }
+
+ needsDamage = true;
}
- needsDamage = true;
+ break;
}
- } else {
- if (!deltazero(w.m_cRealBorderColor, COLOR))
- needsDamage = true;
- w.m_cRealBorderColor = COLOR;
- }
-
- // process the window
- if (WINDOWSENABLED) {
- if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
- if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
- w.m_vRealPosition = w.m_vEffectivePosition;
- w.m_vRealSize = w.m_vEffectiveSize;
- g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
- } else {
- // if it is to be animated, animate it.
- w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
- w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
+ case AVARTYPE_VECTOR: {
+ if (!deltazero(av->m_vValue, av->m_vGoal)) {
+ if (deltaSmallToFlip(av->m_vValue, av->m_vGoal)) {
+ av->warp();
+ } else {
+ av->m_vValue.x = parabolic(av->m_vValue.x, av->m_vGoal.x, SPEED);
+ av->m_vValue.y = parabolic(av->m_vValue.y, av->m_vGoal.y, SPEED);
+ }
+ needsDamage = true;
}
-
- needsDamage = true;
+ break;
+ }
+ case AVARTYPE_COLOR: {
+ if (!deltazero(av->m_cValue, av->m_cGoal)) {
+ if (deltaSmallToFlip(av->m_cValue, av->m_cGoal)) {
+ av->warp();
+ } else {
+ av->m_cValue = parabolic(SPEED, av->m_cValue, av->m_cGoal);
+ }
+ needsDamage = true;
+ }
+ break;
}
- } else {
- if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
- needsDamage = true;
-
- w.m_vRealPosition = w.m_vEffectivePosition;
- w.m_vRealSize = w.m_vEffectiveSize;
}
+ // invalidate the window
if (needsDamage) {
g_pHyprRenderer->damageBox(&WLRBOXPREV);
- g_pHyprRenderer->damageWindow(&w);
+ g_pHyprRenderer->damageWindow(PWINDOW);
}
}
}
diff --git a/src/managers/AnimationManager.hpp b/src/managers/AnimationManager.hpp
index 8d2c86b6..14d6c3ac 100644
--- a/src/managers/AnimationManager.hpp
+++ b/src/managers/AnimationManager.hpp
@@ -2,12 +2,15 @@
#include "../defines.hpp"
#include <list>
+#include "../helpers/AnimatedVariable.hpp"
class CAnimationManager {
public:
void tick();
+ std::list<CAnimatedVariable*> m_lAnimatedVariables;
+
private:
bool deltaSmallToFlip(const Vector2D& a, const Vector2D& b);
bool deltaSmallToFlip(const CColor& a, const CColor& b);
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp
index 219acdac..4166fd22 100644
--- a/src/managers/InputManager.cpp
+++ b/src/managers/InputManager.cpp
@@ -57,11 +57,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
- wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
- surfacePos = w->m_vRealPosition;
+ surfacePos = w->m_vRealPosition.vec();
break;
}
}
@@ -70,7 +70,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
- surfacePos = pFoundWindow->m_vRealPosition;
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
} else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
}
@@ -91,7 +91,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
- surfacePos = pFoundWindow->m_vRealPosition;
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
}
}
@@ -143,7 +143,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
// todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol
- Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords;
+ Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
}
}
@@ -389,7 +389,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
- constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y);
+ constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
}
diff --git a/src/managers/KeybindManager.cpp b/src/managers/KeybindManager.cpp
index 06fdf5f4..500b6b88 100644
--- a/src/managers/KeybindManager.cpp
+++ b/src/managers/KeybindManager.cpp
@@ -143,8 +143,8 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
- ACTIVEWINDOW->m_vRealPosition = ACTIVEWINDOW->m_vRealPosition + Vector2D(5, 5);
- ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition - Vector2D(10, 10);
+ ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
+ ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
@@ -311,18 +311,18 @@ void CKeybindManager::moveActiveToWorkspace(std::string args) {
PWINDOW->m_vPosition = Vector2D(-42069, -42069);
// Save the real position and size because the layout might set its own
- const auto PSAVEDSIZE = PWINDOW->m_vRealSize;
- const auto PSAVEDPOS = PWINDOW->m_vRealPosition;
+ const auto PSAVEDSIZE = PWINDOW->m_vRealSize.vec();
+ const auto PSAVEDPOS = PWINDOW->m_vRealPosition.vec();
g_pLayoutManager->getCurrentLayout()->onWindowCreated(PWINDOW);
// and restore it
- PWINDOW->m_vRealPosition = PSAVEDPOS;
- PWINDOW->m_vRealSize = PSAVEDSIZE;
+ PWINDOW->m_vRealPosition.setValue(PSAVEDPOS);
+ PWINDOW->m_vRealSize.setValue(PSAVEDSIZE);
if (PWINDOW->m_bIsFloating) {
- PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition;
- PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition;
- PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition;
- PWINDOW->m_vPosition = PWINDOW->m_vRealPosition;
+ PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() - g_pCompositor->getMonitorFromID(OLDWORKSPACE->m_iMonitorID)->vecPosition);
+ PWINDOW->m_vRealPosition.setValue(PWINDOW->m_vRealPosition.vec() + g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID)->vecPosition);
+ PWINDOW->m_vEffectivePosition = PWINDOW->m_vRealPosition.vec();
+ PWINDOW->m_vPosition = PWINDOW->m_vRealPosition.vec();
}
}
diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp
index fcb72ef5..9efefc75 100644
--- a/src/managers/XWaylandManager.cpp
+++ b/src/managers/XWaylandManager.cpp
@@ -117,7 +117,7 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
- wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.x, pWindow->m_vRealPosition.y, size.x, size.y);
+ wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
}
@@ -172,7 +172,7 @@ void CHyprXWaylandManager::moveXWaylandWindow(CWindow* pWindow, const Vector2D&
return;
if (pWindow->m_bIsX11) {
- wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.x, pWindow->m_vRealSize.y);
+ wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pos.x, pos.y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y);
}
}