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authorGartoxFR <ewan.chorynski@insa-lyon.fr>2024-03-02 01:35:17 +0100
committerGitHub <noreply@github.com>2024-03-02 00:35:17 +0000
commitb2c34404777ea0850f90f4c38f64484f03599d14 (patch)
tree60f42773d2d606ae2072884cb537c751a7ab4b0f /src/managers/input/InputMethodRelay.cpp
parentf115ba94d2ec6e093c94f425535b027bc570185e (diff)
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
Diffstat (limited to 'src/managers/input/InputMethodRelay.cpp')
-rw-r--r--src/managers/input/InputMethodRelay.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/managers/input/InputMethodRelay.cpp b/src/managers/input/InputMethodRelay.cpp
index aef9bb69..fb668cc2 100644
--- a/src/managers/input/InputMethodRelay.cpp
+++ b/src/managers/input/InputMethodRelay.cpp
@@ -192,8 +192,8 @@ void CInputMethodRelay::updateInputPopup(SIMEPopup* pPopup) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE);
if (PWINDOW) {
- parentPos = PWINDOW->m_vRealPosition.goalv();
- parentSize = PWINDOW->m_vRealSize.goalv();
+ parentPos = PWINDOW->m_vRealPosition.goal();
+ parentSize = PWINDOW->m_vRealSize.goal();
pMonitor = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
}
}
@@ -298,7 +298,7 @@ void CInputMethodRelay::damagePopup(SIMEPopup* pPopup) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE);
if (PWINDOW) {
- parentPos = PWINDOW->m_vRealPosition.goalv();
+ parentPos = PWINDOW->m_vRealPosition.goal();
}
}