diff options
| author | GartoxFR <ewan.chorynski@insa-lyon.fr> | 2024-03-02 01:35:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-02 00:35:17 +0000 |
| commit | b2c34404777ea0850f90f4c38f64484f03599d14 (patch) | |
| tree | 60f42773d2d606ae2072884cb537c751a7ab4b0f /src/managers/input/InputMethodRelay.cpp | |
| parent | f115ba94d2ec6e093c94f425535b027bc570185e (diff) | |
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
Diffstat (limited to 'src/managers/input/InputMethodRelay.cpp')
| -rw-r--r-- | src/managers/input/InputMethodRelay.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/managers/input/InputMethodRelay.cpp b/src/managers/input/InputMethodRelay.cpp index aef9bb69..fb668cc2 100644 --- a/src/managers/input/InputMethodRelay.cpp +++ b/src/managers/input/InputMethodRelay.cpp @@ -192,8 +192,8 @@ void CInputMethodRelay::updateInputPopup(SIMEPopup* pPopup) { const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE); if (PWINDOW) { - parentPos = PWINDOW->m_vRealPosition.goalv(); - parentSize = PWINDOW->m_vRealSize.goalv(); + parentPos = PWINDOW->m_vRealPosition.goal(); + parentSize = PWINDOW->m_vRealSize.goal(); pMonitor = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID); } } @@ -298,7 +298,7 @@ void CInputMethodRelay::damagePopup(SIMEPopup* pPopup) { const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE); if (PWINDOW) { - parentPos = PWINDOW->m_vRealPosition.goalv(); + parentPos = PWINDOW->m_vRealPosition.goal(); } } |
